public FleeState(FiniteStateMachine stateMachine, Entity entity, string animName, FleeStateData stateData) : base(stateMachine, entity, animName) { this.data = stateData; }
public SM1_FleeState(FiniteStateMachine stateMachine, Entity entity, string animName, FleeStateData stateData, SlowMutant1 enemy) : base(stateMachine, entity, animName, stateData) { this.enemy = enemy; }