public void WriteFlatWorldVertex(FlatWorldVertex v) { _stream.WriteFloat3(v.Position.XYZ); _stream.WriteFloat2(v.Texcoord); _stream.WriteFloat3(v.Normal); _stream.WriteFloat3(v.Tangent.XYZ); _stream.WriteFloat3(v.Binormal); }
public void WriteFlatWorldVertex(FlatWorldVertex v) { _stream.WriteFloat4(v.Position); _stream.WriteFloat2(v.Texcoord); _stream.WriteUByte4N(v.Tangent); }