コード例 #1
0
ファイル: BuildrUtils.cs プロジェクト: ishui/unity3DScripts
        /// <summary>
        /// This one ignores finding openings within specific shapes as we'll be doing this for rooms in floorplan gen
        /// </summary>
        /// <param name="building"></param>
        /// <param name="volume"></param>
        /// <returns></returns>
        public static VerticalOpening[] GetOpeningsQuick(IBuilding building, IVolume volume)
        {
            List <VerticalOpening> output = new List <VerticalOpening>();
            int count = building.openingCount;

            VerticalOpening[] openings = building.GetAllOpenings();

            int volumeBaseFloor = building.VolumeBaseFloor(volume);
            int volumeTopFloor  = volumeBaseFloor + volume.floors;

            for (int i = 0; i < count; i++)
            {
                VerticalOpening opening          = openings[i];
                int             openingBaseFloor = opening.baseFloor;
                int             openingTopFloor  = openingBaseFloor + opening.floors;

//                Debug.Log("CHECK IT " + openingTopFloor + " " + volume.name);
//                Debug.Log(volumeBaseFloor + " < " + openingTopFloor + " && " + openingBaseFloor + " < " + volumeTopFloor);

                if (volumeBaseFloor <= openingTopFloor && openingBaseFloor < volumeTopFloor)//opening and volume floors intersect
                {
//                    Debug.Log("opening " + openingTopFloor + " "+ volume.name);
                    FlatBounds volumeBounds = new FlatBounds(volume.bounds);
                    volumeBounds.Expand(VerticalOpening.WALL_THICKNESS);
                    Vector2[]  openingPoints = opening.PointsRotated();
                    FlatBounds openingBounds = new FlatBounds(openingPoints);


//                    if(volume.name == "Roof Exit")
//                    {
//                        Debug.Log(volumeBounds.Overlaps(openingBounds, true));
//                        Debug.Log(openingBounds.Overlaps(volumeBounds, true));
//                        volumeBounds.DrawDebug(Color.red);
//                        openingBounds.DrawDebug(Color.green);
//                    }

                    if (openingBounds.Overlaps(volumeBounds, true))// opening is within the AABB bounds of the volume
                    {
                        output.Add(opening);
//                        Debug.Log("opening bounds " + openingTopFloor + " " + volume.name);
                    }
                    else
                    {
//                        Debug.Log("opening NOT " + openingTopFloor + " " + volume.name);
                    }
                }
//                Debug.Log("=================================");
            }
            return(output.ToArray());
        }
コード例 #2
0
            public FloorSegment(float area, FlatBounds bounds, params Vector2Int[] input)
            {
                int inputCount = input.Length;

                points      = new Vector2Int[inputCount];
                this.bounds = bounds;
                for (int p = 0; p < inputCount; p++)
                {
                    points[p] = input[p];
                }
                //                CalculateNormals();
                position = new Vector2Int(bounds.center);
                nBounds  = new FlatBounds(bounds);
                nBounds.Expand(0.25f);
                this.area  = area;
                neighbours = new List <FloorSegment>();
            }