void MoveSelected() { var moveTriangles = new Flashunity.Shaper.MoveTriangles(); moveTriangles.Move(selected.mesh, selected.selectedAndAdjesentMeshVerticesIndices, selected.normal * moveRate * GetMoveDistance()); ResetInitialMousePosition(); }
void SculptMoveSelected() { var moveTriangles = new Flashunity.Shaper.MoveTriangles(); moveTriangles.Move(selected.mesh, selected.selectedAndAdjesentMeshVerticesIndices, selected.normal * sculptRate); }