// Use this for initialization void Start() { flashLightPlugin = FlashlightPlugin.GetInstance(); flashLightPlugin.SetDebug(0); SetText(); }
public static FlashlightPlugin GetInstance() { if(instance==null){ container = new GameObject(); container.name="FlashlightPlugin"; instance = container.AddComponent( typeof(FlashlightPlugin) ) as FlashlightPlugin; DontDestroyOnLoad(instance.gameObject); } return instance; }
public static FlashlightPlugin GetInstance() { if(instance==null){ container = new GameObject(); container.name="FlashlightPlugin"; instance = container.AddComponent( typeof(FlashlightPlugin) ) as FlashlightPlugin; DontDestroyOnLoad(instance.gameObject); aupHolder = AUPHolder.GetInstance(); instance.gameObject.transform.SetParent(aupHolder.gameObject.transform); } return instance; }
public static FlashlightPlugin GetInstance() { if (instance == null) { container = new GameObject(); container.name = "FlashlightPlugin"; instance = container.AddComponent(typeof(FlashlightPlugin)) as FlashlightPlugin; DontDestroyOnLoad(instance.gameObject); aupHolder = AUPHolder.GetInstance(); instance.gameObject.transform.SetParent(aupHolder.gameObject.transform); } return(instance); }