コード例 #1
0
ファイル: ScriptPlayer.cs プロジェクト: rodit/RBot
 /// <summary>
 /// Picks up all available drops.
 /// </summary>
 /// <param name="skipWait">Whether the SafeTimings option is ignored.</param>
 public void PickupAll(bool skipWait = false)
 {
     FlashUtil.Call("pickupDrops", "*");
     if (Bot.Options.SafeTimings && !skipWait)
     {
         Bot.Wait.ForPickup("*");
     }
 }
コード例 #2
0
ファイル: ScriptPlayer.cs プロジェクト: rodit/RBot
 /// <summary>
 /// Rejects all availble drops.
 /// </summary>
 /// <param name="skipWait">Whether the SafeTimings option is ignored.</param>
 public void RejectAll(bool skipWait = false)
 {
     FlashUtil.Call("rejectExcept", "");
     if (Bot.Options.SafeTimings && !skipWait)
     {
         Bot.Wait.ForPickup("*");
     }
 }
コード例 #3
0
ファイル: ScriptPlayer.cs プロジェクト: rodit/RBot
        /// <summary>
        /// Rejects all drops except those in the specified list.
        /// </summary>
        /// <param name="items">The list of items to not reject.</param>
        public void RejectExcept(params string[] items)
        {
            string whitelist = CreateWhitelistString(items);
            IEnumerable <string> toRemove = CurrentDrops.Where(x => !items.Any(i => i.Equals(x, StringComparison.OrdinalIgnoreCase)));

            FlashUtil.Call("rejectExcept", whitelist);
            if (Bot.Options.SafeTimings)
            {
                toRemove.ForEach(i => Bot.Wait.ForPickup(i));
            }
        }
コード例 #4
0
ファイル: ScriptPlayer.cs プロジェクト: rodit/RBot
        /// <summary>
        /// Picks up the specified list of items.
        /// </summary>
        /// <param name="items">The names of the items to pick up.</param>
        public void Pickup(params string[] items)
        {
            string        whitelist = CreateWhitelistString(items);
            List <string> existing  = CurrentDrops.FindAll(x => items.Any(i => i.Equals(x, StringComparison.OrdinalIgnoreCase)));

            FlashUtil.Call("pickupDrops", whitelist);
            if (Bot.Options.SafeTimings)
            {
                existing.ForEach(i => Bot.Wait.ForPickup(i));
            }
        }
コード例 #5
0
ファイル: ScriptPlayer.cs プロジェクト: rodit/RBot
 /// <summary>
 /// Rejects all drops except those in the specified list, without waiting for the items to be picked up. This method disregards the SafeTimings option.
 /// </summary>
 /// <param name="items"></param>
 public void RejectExceptFast(params string[] items)
 {
     FlashUtil.Call("rejectExcept", CreateWhitelistString(items));
 }
コード例 #6
0
ファイル: ScriptPlayer.cs プロジェクト: rodit/RBot
 /// <summary>
 /// Picks up the specified list of items, without waiting for the items to be picked up. This method disregards the SafeTimings option.
 /// </summary>
 /// <param name="items"></param>
 public void PickupFast(params string[] items)
 {
     FlashUtil.Call("pickupDrops", CreateWhitelistString(items));
 }
コード例 #7
0
ファイル: ScriptInterface.cs プロジェクト: rodit/RBot
 /// <summary>
 /// Sets the value of the actionscript object at the given path.
 /// </summary>
 /// <param name="path">The path of the object to set.</param>
 /// <param name="value">The value to set the object to. This can be a string, any number type or a bool.</param>
 public void SetGameObject(string path, object value)
 {
     FlashUtil.Call("setGameObject", path, value);
 }
コード例 #8
0
ファイル: ScriptInterface.cs プロジェクト: rodit/RBot
 /// <summary>
 /// Calls the actionscript object with the given name at the given location.
 /// </summary>
 /// <param name="path">The path to the object and its function name.</param>
 /// <param name="args">The arguments to pass to the function.</param>
 /// <returns>The value of the object returned by calling the function as a serialzied JSON string.</returns>
 public string CallGameFunction(string path, params object[] args)
 {
     return(args.Length > 0 ? FlashUtil.Call("callGameFunction", new object[] { path }.Concat(args).ToArray()) : FlashUtil.Call("callGameFunction0", path));
 }
コード例 #9
0
ファイル: ScriptInterface.cs プロジェクト: rodit/RBot
 /// <summary>
 /// Gets a static actionscript object at the given location as a JSON string.
 /// </summary>
 /// <param name="path">The path of the object to get.</param>
 /// <returns>The value of the object at the given path as a serialzied JSON string.</returns>
 public string GetGameObjectStatic(string path)
 {
     return(FlashUtil.Call("getGameObjectS", path));
 }
コード例 #10
0
ファイル: ScriptInterface.cs プロジェクト: rodit/RBot
 /// <summary>
 /// Checks if the actionscript object at the given path is null.
 /// </summary>
 /// <param name="path">The path of the object to check.</param>
 /// <returns>True if the object at the given path is null (unset).</returns>
 public bool IsNull(string path)
 {
     return(FlashUtil.Call <bool>("isNull", path));
 }
コード例 #11
0
ファイル: ScriptInterface.cs プロジェクト: rodit/RBot
 /// <summary>
 /// Sends the specified packet to the client (simulates a response as if the server sent the packet).
 /// </summary>
 /// <param name="packet">The packet to send.</param>
 /// <param name="type">The type of the packet. This can be xml, json or str.</param>
 public void SendClientPacket(string packet, string type = "str")
 {
     FlashUtil.Call("sendClientPacket", packet, type);
 }
コード例 #12
0
ファイル: FxUtils.cs プロジェクト: tanis2000/Futile
 public static void Flash(FSprite sprite,Color color)
 {
     FlashUtil util=new FlashUtil();
     util.go(sprite,color);
 }
コード例 #13
0
 /// <summary>
 /// Sends a message packet to client in chat.
 /// </summary>
 /// <param name="message"></param>
 /// <param name="sentBy">Name of which who sent the message, defaults to "Message"</param>
 /// <param name="messageType">moderator, warning, server, event, guild, zone, whisper</param>
 public void SendMSGPacket(string message = " ", string sentBy = "SERVER", string messageType = "zone")
 {
     FlashUtil.Call("sendClientPacket", $"%xt%chatm%0%{messageType}~{message}%{sentBy}%", "str");
 }