static void Main(string[] args) { FlashLights.OpenKeyboardDevice(); while (true) { var layout = GetCurrentKeyboardLayout(); string layoutString = layout.ToString(); Console.WriteLine(layoutString); if (layoutString == "en-US") { FlashLights.FlashKeyboardLight(1, 1500, 0); } else { FlashLights.FlashKeyboardLight(1, 1500, 1); } Thread.Sleep(25); } FlashLights.Close(); }
///<inheritdoc/> public override int GetHashCode() { int hash = 17; // Overflow is fine, just wrap unchecked { hash = (hash * 29) + PaintScheme.GetHashCode(); hash = (hash * 29) + Health.GetHashCode(); hash = (hash * 29) + Compliance.GetHashCode(); hash = (hash * 29) + FlashLights.GetHashCode(); hash = (hash * 29) + LifeFormState.GetHashCode(); hash = (hash * 29) + FrozenStatus.GetHashCode(); hash = (hash * 29) + State.GetHashCode(); hash = (hash * 29) + Weapon1.GetHashCode(); hash = (hash * 29) + Weapon2.GetHashCode(); hash = (hash * 29) + CamouflageType.GetHashCode(); hash = (hash * 29) + ConcealedStationary.GetHashCode(); hash = (hash * 29) + ConcealedMovement.GetHashCode(); } return(hash); }