// Use this for initialization public void Awake() { DontDestroyOnLoad(transform.gameObject); EquipmentFactory = new equipmentFactory(); if (Application.loadedLevelName == "setup") { previousScene = "setup"; Application.LoadLevel("OverworldBaseCamp"); } InfernalSpawn = (GameObject)Resources.Load("Enemy Prefabs/InfernalEnemy", typeof(GameObject)); #region ability initialization Abilities = new Dictionary<string, Ability>(); // Attack type, damage type, range, angle, cooldown, damagemod, resource cost #region player abilities #region spammed abilities Abilities["fireball"] = new Fireball(AttackType.PROJECTILE, DamageType.FIRE, 10.0f, 0.0f, 0.0f, 10.0f, 0f, "fireball", "Fireball", FireballExplosion); Abilities["shadowbolt"] = new Shadowbolt(AttackType.HONINGPROJECTILE, DamageType.SHADOW, 10.0f, 0.0f, 0.0f, 1.0f, 0f, "shadowbolt", "Shadowbolt", ShadowboltExplosion); Abilities["improvedshadowbolt"] = new ImprovedShadowbolt(AttackType.HONINGPROJECTILE, DamageType.SHADOW, 10.0f, 0.0f, 0.0f, 1.0f, 0f, "improvedshadowbolt", "Improved Shadowbolt", ShadowboltExplosion); Abilities["poisonbolt"] = new Poisonbolt(AttackType.HONINGPROJECTILE, DamageType.POISON, 10.0f, 0.0f, 0.0f, 10.0f, 0f, "poisonbolt", "poisonbolt", FireballExplosion); Abilities["bloodbolt"] = new Bloodbolt(AttackType.HONINGPROJECTILE, DamageType.PHYSICAL, 10.0f, 0.0f, 0.0f, 10.0f, 0f, "bloodbolt", "bloodbolt", FireballExplosion); Abilities["chaosbolt"] = new Chaosbolt(AttackType.HONINGPROJECTILE, DamageType.FIRE, 10.0f, 0.0f, 0.0f, 10.0f, 0f, "chaosbolt", "chaosbolt", ChaosboltExplosion); Abilities["chaosbarragebolt"] = new ChaosBarrageBolt(AttackType.HONINGPROJECTILE, DamageType.FIRE, 10.0f, 0.0f, 0.0f, 10.0f, 0f, "chaosbarragebolt", "chaosbarragebolt", ChaosboltExplosion); Abilities["icebolt"] = new IceBolt(AttackType.PROJECTILE, DamageType.WATER, 8f, 0f, 0.0f, 10.0f, 0f, "icebolt", "Ice Bolt", IceBoltParticles); Abilities["cleave"] = new Cleave(AttackType.MELEE, DamageType.PHYSICAL, 3.0f, 45.0f, 0.0f, 5.0f, 0f, "cleave", "Cleave", CleaveParticles); Abilities["arrow"] = new Arrow(AttackType.PROJECTILE, DamageType.PHYSICAL, 8.0f, 0.0f, 0.0f, 5.0f, 0f, "arrow", "Arrow", ArrowParticles); #endregion #region buff abilities Abilities["chaosbarrage"] = new ChaosBarrageAbility(AttackType.STATUS, DamageType.NONE, 10.0f, 0.0f, 0.0f, 0.0f, 0, "chaosbarrage", "Chaos Barrage", ChaosBarrageParticles); Abilities["fireballbarrage"] = new FireballBarrageAbility(AttackType.STATUS, DamageType.NONE, 10.0f, 0.0f, 30.0f, 0.0f, 100f, "fireballbarrage", "Fireball Barrage", FireballBarrageParticles); Abilities["rootability"] = new RootAbility(AttackType.STATUS, DamageType.NONE, 10.0f, 360.0f, 15.0f, 0.0f, 0f, "rootability", "Root Ability", null); #endregion Abilities["groundslam"] = new Hadouken(AttackType.PBAOE, DamageType.AIR, 5.0f, 360.0f, 10.0f, 10.0f, 25.0f, "groundslam", "Ground Slam", HadoukenParticles); Abilities["deathgrip"] = new Deathgrip(AttackType.PBAOE, DamageType.SHADOW, 5.0f, 360.0f, 0.0f, 15.0f, 25.0f, "deathgrip", "AoE Deathgrip", DeathgripParticles); Abilities["fusrodah"] = new Fusrodah(AttackType.PBAOE, DamageType.AIR, 5.0f, 45.0f, 5.0f, 10.0f, 20.0f, "fusrodah", "Fus Roh Dah", FusRoDahParticles); Abilities["flamestrike"] = new Flamestrike(AttackType.PBAOE, DamageType.FIRE, 5.0f, 360.0f, 5.0f, 1000.0f, 25.0f, "flamestrike", "Flamestrike", FlamestrikeParticles); Abilities["bladewaltz"] = new BladeWaltz(AttackType.PBAOE, DamageType.PHYSICAL, 5.0f, 360.0f, 30.0f, 0f, 50.0f, "bladewaltz", "Blade Waltz", BladeWaltzParticles); Abilities["erenwaltz"] = new ErenWaltz(AttackType.PBAOE, DamageType.PHYSICAL, 5.0f, 360.0f, 0.0f, 5.0f, 0f, "erenwaltz", "Eren Waltz", BladeWaltzParticles); Abilities["firemine"] = new FireMine(AttackType.PROJECTILE, DamageType.FIRE, 5.0f, 360.0f, 4.0f, 200.0f, 10f, "firemine", "Fire Mine", FiremineParticles); Abilities["GETOVERHERE"] = new GETOVERHERE(AttackType.PROJECTILE, DamageType.SHADOW, 4.0f, 0.0f, 0.0f, 0.1f, 10f, "GETOVERHERE", "Shadow Pull", GETOVERHEREParticles); Abilities["normalmine"] = new NormalMine(AttackType.PROJECTILE, DamageType.PHYSICAL, 5.0f, 360.0f, 4.0f, 1.0f, 10f, "normalmine", "Mine", MineParticles); Abilities["blinkstrike"] = new BlinkStrike(AttackType.PROJECTILE, DamageType.SHADOW, 4.0f, 1.0f, 0.0f, 5.0f, 10f, "blinkstrike", "Blink Strike", BlinkStrikeExplosion); Abilities["blink"] = new Blink(AttackType.GROUNDTARGET, DamageType.NONE, 5.0f, 0.0f, 7.0f, 0.0f, 25f, "blink", "Blink", BlinkParticles); Abilities["shockmine"] = new ShockMine(AttackType.PROJECTILE, DamageType.PHYSICAL, 7.0f, 360.0f, 3.0f, 30.0f, 5f, "shockmine", "Shock Mine", ShockMineProjectile); Abilities["aoefreeze"] = new AOEfreeze(AttackType.PBAOE, DamageType.WATER, 5.0f, 360f, 15f, 1f, 30f, "aoefreeze", "Flashfreeze", AOEFreezeParticles); Abilities["onhitnormal"] = new OnHitNormal(AttackType.MELEE, DamageType.PHYSICAL, 0.0f, 0.0f, 0.0f, 0.0f, 0f, "onhitnormal", "On Hit Normal", OnHitNormalParticles); Abilities["onhitsworddrop"] = new OnHitSwordDrop(AttackType.MELEE, DamageType.PHYSICAL, 0f, 0f, 0f, 0f, 0f, "onhitsworddrop", "Sword Drop OnHit", OnHitSwordDropObject); Abilities["fireballturret"] = new FireballTurret(AttackType.PROJECTILE, DamageType.NONE, 10.0f, 360.0f, 2.0f, 0.0f, 40f, "fireballturret", "Fireball Turret", FireballTurretParticles); Abilities["fireballturretfireball"] = new FireballTurretFireball(AttackType.PROJECTILE, DamageType.FIRE, 10.0f, 0.0f, 0.0f, 5.0f, 0f, "fireballturretfireball", "Fireball Turret Fireball", FireballExplosion); Abilities["frozenorb"] = new FrozenOrb(AttackType.PROJECTILE, DamageType.NONE, 5.0f, 360.0f, 8.0f, 0.0f, 30f, "frozenorb", "Frozen Orb", FrozenOrbParticles); Abilities["frozenorbicebolt"] = new IceBolt(AttackType.PROJECTILE, DamageType.WATER, 8f, 0f, 0.0f, 0f, 0f, "frozenorbicebolt", "Frozen Orb Ice Bolt", IceBoltParticles); Abilities["boomerangblade"] = new BoomerangBlade(AttackType.PROJECTILE, DamageType.PHYSICAL, 5f, 0f, 4.0f, 0f, 20f, "boomerangblade", "Boomerang Blade", BoomerangBladeExplosion); Abilities["boomerangbladereturn"] = new BoomerangBladeReturn(AttackType.HONINGPROJECTILE, DamageType.PHYSICAL, 0.0f, 0.0f, 0.0f, 0.0f, 0f, "boomerangbladereturn", "Boomerang Blade(returning)", BoomerangBladeExplosion); Abilities["axethrow"] = new AxeThrow(AttackType.PROJECTILE, DamageType.PHYSICAL, 5.0f, 0.0f, 2.0f, 0.0f, 3f, "axethrow", "Axe Throw", AxeThrowExplosion); Abilities["frostnova"] = new FrostNova(AttackType.PBAOE, DamageType.WATER, 7f, 360f, 20f, 0f, 60f, "frostnova", "Frost Nova", IceBoltParticles); Abilities["shieldbreaker"] = new ShieldBreaker(AttackType.PBAOE, DamageType.PHYSICAL, 10f, 15f, 0.0f, 5f, 20f, "shieldbreaker", "Shieldbreaker", ShieldBreakerParticles); Abilities["dropdasteel"] = new DropDaSteel(AttackType.STATUS, DamageType.NONE, 0f, 0f, 32f, 0f, 0f, "dropdasteel", "Drop Da Steel", dropdasteelparticles); Abilities["dervishdeathgrip"] = new Deathgrip(AttackType.PBAOE, DamageType.NONE, 3f, 360f, 0f, 0f, 0f, "dervishdeathgrip", "Dervish Deathgrip", DeathgripParticles); Abilities["infernalfireball"] = new InfernalFireball(AttackType.HONINGPROJECTILE, DamageType.FIRE, 5.0f, 360.0f, 5.0f, 30.0f, 0f, "infernalfireball", "Infernal Fireball", InfernalFireballExplosion); Abilities["whirlwind"] = new Whirlwind(AttackType.GROUNDTARGET, DamageType.PHYSICAL, 3.0f, 360.0f, 0.0f, 10.0f, 0f, "whirlwind", "Whirlwind", OnHitNormalParticles); Abilities["dervish"] = new Dervish(AttackType.GROUNDTARGET, DamageType.PHYSICAL, 5f, 360f, 0.0f, 10f, 100f, "dervish", "Dervish", OnHitNormalParticles); Abilities["bossinfernalfireball"] = new BossInfernalFireball(AttackType.HONINGPROJECTILE, DamageType.FIRE, 5.0f, 360.0f, 5.0f, 30.0f, 0f, "bossinfernalfireball", "Boss Infernal Fireball", BossInfernalFireballExplosion); //Abilities["healorb"] = new HealOrb(AttackType.PROJECTILE, DamageType.NONE, 5.0f, 360.0f, 0.0f, 0.0f, "healorb", "Heal Orb", HealOrbExplosion); Abilities["deathanddecay"] = new DeathAndDecay(AttackType.GROUNDTARGET, DamageType.SHADOW, 5.0f, 360.0f, 0.0f, 1.0f, 0f, "deathanddecay", "Death and Decay", DeathAndDecaySpawn); Abilities["shadowfury"] = new Shadowfury(AttackType.GROUNDTARGET, DamageType.SHADOW, 3.0f, 360.0f, 0.0f, 1.0f, 0f, "shadowfury", "Shadowfury", ShadowfurySpawn); Abilities["shadowtrap"] = new Shadowtrap(AttackType.GROUNDTARGET, DamageType.SHADOW, 3.0f, 360.0f, 0.0f, 0.0f, 0f, "shadowtrap", "Shadowtrap", ShadowtrapSpawn); #endregion #region enemy abilities Abilities["enemyfireball"] = new Fireball(AttackType.PROJECTILE, DamageType.FIRE, 10.0f, 0.0f, 4f, 10.0f, 0f, "enemyfireball", "Enemy Fireball", FireballExplosion); Abilities["enemycleaveslow"] = new Cleave(AttackType.MELEE, DamageType.PHYSICAL, 3.0f, 45.0f, 3.0f, 5.0f, 0f, "cleave", "Cleave", CleaveParticles); Abilities["enemycleavenormal"] = new Cleave(AttackType.MELEE, DamageType.PHYSICAL, 3.0f, 45.0f, 2f, 2.5f, 0f, "cleave", "Cleave", CleaveParticles); Abilities["enemycleavefast"] = new Cleave(AttackType.MELEE, DamageType.PHYSICAL, 3.0f, 45.0f, 1.0f, 1.0f, 0f, "cleave", "Cleave", CleaveParticles); Abilities["enemydeathgrip"] = new Deathgrip(AttackType.PBAOE, DamageType.SHADOW, 10.0f, 360.0f, 10.0f, 0.0f, 0.0f, "enemydeathgrip", "Enemy Deathgrip", DeathgripParticles); Abilities["bossfireball"] = new BossFireball(AttackType.PROJECTILE, DamageType.FIRE, 10.0f, 0.0f, 5.0f, 10.0f, 0f, "bossfireball", "Boss Fireball", BossInfernalFireballExplosion); Abilities["bossflamestrike"] = new BossFlamestrike(AttackType.PBAOE, DamageType.FIRE, 10.0f, 360.0f, 10.0f, 10.0f, 0.0f, "bossflamestrike", "Boss Flamestrike", BossFlamestrikeParticles); Abilities["enemywhirlwind"] = new Whirlwind(AttackType.GROUNDTARGET, DamageType.PHYSICAL, 3.0f, 360.0f, 8.0f, 5.0f, 0f, "enemywhirlwind", "Enemy Whirlwind", OnHitNormalParticles); #endregion #endregion }
public Spell GetSpell(SpellId spellId) { Spell s = Spells[(int)spellId]; if (s != null) { return(s); } //Spell s = null; //if (Spells.TryGetValue((int)spellId, out s)) return s; switch (spellId) { case SpellId.ArcaneBolt: s = new ArcaneBolt(this); break; case SpellId.LightningBolt: s = new LightningBolt(this); break; case SpellId.ArcaneMissiles: s = new ArcaneMissiles(this, false); break; case SpellId.ArcaneMissilesMB: s = new ArcaneMissiles(this, true); break; case SpellId.ArcaneMissilesCC: s = new ArcaneMissilesCC(this); break; case SpellId.ArcaneMissilesNoProc: s = new ArcaneMissiles(this, false, true, false, false); break; /*case SpellId.ArcaneMissilesFTF: * s = new ArcaneMissiles(this); * break; * case SpellId.ArcaneMissilesFTT: * s = new ArcaneMissiles(this); * break;*/ case SpellId.Frostbolt: s = new Frostbolt(this); break; case SpellId.FrostboltNoCC: s = new Frostbolt(this, true, false, false); break; case SpellId.Fireball: s = new Fireball(this, false); break; case SpellId.FrostfireBolt: s = new FrostfireBolt(this, false); break; case SpellId.Pyroblast: s = new Pyroblast(this, false); break; case SpellId.FireBlast: s = new FireBlast(this); break; case SpellId.Scorch: s = new Scorch(this); break; case SpellId.ScorchNoCC: s = new Scorch(this, false); break; case SpellId.ArcaneBarrage: s = new ArcaneBarrage(this); break; case SpellId.ArcaneBlast33: s = new ArcaneBlast(this, 3, 3); break; case SpellId.ArcaneBlast33NoCC: s = new ArcaneBlast(this, 3, 3, true, false, false); break; case SpellId.ArcaneBlast00: s = new ArcaneBlast(this, 0, 0); break; case SpellId.ArcaneBlast00NoCC: s = new ArcaneBlast(this, 0, 0, true, false, false); break; case SpellId.ArcaneBlast10: s = new ArcaneBlast(this, 1, 0); break; case SpellId.ArcaneBlast01: s = new ArcaneBlast(this, 0, 1); break; case SpellId.ArcaneBlast11: s = new ArcaneBlast(this, 1, 1); break; case SpellId.ArcaneBlast11NoCC: s = new ArcaneBlast(this, 1, 1, true, false, false); break; case SpellId.ArcaneBlast22: s = new ArcaneBlast(this, 2, 2); break; case SpellId.ArcaneBlast22NoCC: s = new ArcaneBlast(this, 2, 2, true, false, false); break; case SpellId.ArcaneBlast12: s = new ArcaneBlast(this, 1, 2); break; case SpellId.ArcaneBlast23: s = new ArcaneBlast(this, 2, 3); break; case SpellId.ArcaneBlast30: s = new ArcaneBlast(this, 3, 0); break; case SpellId.ABAM: s = new ABAM(this); break; case SpellId.ABMBAM: s = new ABMBAM(this); break; case SpellId.ABABar: s = new ABABar(this); break; case SpellId.ABAMP: s = new ABAMP(this); break; case SpellId.AB3AMSc: s = new AB3AMSc(this); break; case SpellId.ABAM3Sc: s = new ABAM3Sc(this); break; case SpellId.ABAM3Sc2: s = new ABAM3Sc2(this); break; case SpellId.ABAM3FrB: s = new ABAM3FrB(this); break; case SpellId.ABAM3FrB2: s = new ABAM3FrB2(this); break; case SpellId.ABFrB: s = new ABFrB(this); break; case SpellId.AB3FrB: s = new AB3FrB(this); break; case SpellId.ABFrB3FrB: s = new ABFrB3FrB(this); break; case SpellId.ABFrB3FrB2: s = new ABFrB3FrB2(this); break; case SpellId.ABFrB3FrBSc: s = new ABFrB3FrBSc(this); break; case SpellId.ABFB3FBSc: s = new ABFB3FBSc(this); break; case SpellId.AB3Sc: s = new AB3Sc(this); break; case SpellId.FireballScorch: s = new FireballScorch(this); break; case SpellId.FireballFireBlast: s = new FireballFireBlast(this); break; case SpellId.ABAM3ScCCAM: s = new ABAM3ScCCAM(this); break; case SpellId.ABAM3Sc2CCAM: s = new ABAM3Sc2CCAM(this); break; case SpellId.ABAM3FrBCCAM: s = new ABAM3FrBCCAM(this); break; case SpellId.ABAM3FrBCCAMFail: s = new ABAM3FrBCCAMFail(this); break; case SpellId.ABAM3FrBScCCAM: s = new ABAM3FrBScCCAM(this); break; case SpellId.ABAMCCAM: s = new ABAMCCAM(this); break; case SpellId.ABAM3CCAM: s = new ABAM3CCAM(this); break; case SpellId.ArcaneExplosion: s = new ArcaneExplosion(this); break; case SpellId.FlamestrikeSpammed: s = new Flamestrike(this, true); break; case SpellId.FlamestrikeSingle: s = new Flamestrike(this, false); break; case SpellId.Blizzard: s = new Blizzard(this); break; case SpellId.BlastWave: s = new BlastWave(this); break; case SpellId.DragonsBreath: s = new DragonsBreath(this); break; case SpellId.ConeOfCold: s = new ConeOfCold(this); break; case SpellId.ArcaneBlast0POM: s = new ArcaneBlast(this, 0, 0, false, false, true); break; case SpellId.FireballPOM: s = new Fireball(this, true); break; case SpellId.FrostboltPOM: s = new Frostbolt(this, false, false, true); break; case SpellId.PyroblastPOM: s = new Pyroblast(this, true); break; case SpellId.CustomSpellMix: s = new SpellCustomMix(this); break; } if (s != null) { s.SpellId = spellId; Spells[(int)spellId] = s; } return(s); }