コード例 #1
0
 public void SpeedChange(Flamemove target)
 {
     //If the target is still changing, instantly change the speed to prevent getting stuck in the previous change enumerator
     if (target.isChanging)
     {
         WayPoints.HaltAllSpeedChanges();
     }
     StartCoroutine(Change(target));
 }
コード例 #2
0
 private IEnumerator Change(Flamemove target)
 {
     target.isChanging = true;
     while (!Mathf.Approximately(target.speed, speed))
     {
         target.speed = Mathf.MoveTowards(target.speed, speed, Time.deltaTime * 0.5f);
         yield return(null);
     }
     target.isChanging = false;
 }
コード例 #3
0
 private void Start()
 {
     player                 = FindObjectOfType <PlayerController>();
     particles              = GetComponent <ParticleSystem>();
     flameLight             = GetComponentInChildren <Light>(false);
     originalROT            = particles.emission.rateOverTime.constant;
     originalLightIntensity = flameLight.intensity;
     source                 = GetComponent <AudioSource>();
     flame = GetComponentInParent <Flamemove>();
 }