public static Sprite GetDefaultFlame(FlameType mType) { Sprite result = null; switch (mType) { case FlameType.SMALL: result = DisplayManager.Instance.Game.Content.Load <Sprite>("DefaultFlammeSmall"); break; case FlameType.NORMAL: result = DisplayManager.Instance.Game.Content.Load <Sprite>("DefaultFlammeNormal"); break; case FlameType.BIG: result = DisplayManager.Instance.Game.Content.Load <Sprite>("DefaultFlammeBig"); break; case FlameType.BIGGEST: result = DisplayManager.Instance.Game.Content.Load <Sprite>("DefaultFlammeBiggest"); break; } result = new Sprite(result.Speed, result.SpriteSheet); return(result); }
public void setup(Sprite spr, bool p, string n, int c, bool noz, FlameType f, SoundType sou) { sprite = spr; purchased = p; name = n; cost = c; nozzle = noz; fire = f; sound = sou; }
private void CreateFlames(FlameType type, Vector2 startPos, Vector2 offsetPos) { string flameName = ""; string closeFlameName = ""; switch (type) { case FlameType.UP: flameName = "upFlame"; closeFlameName = "closeUpFlame"; break; case FlameType.DOWN: flameName = "downFlame"; closeFlameName = "closeDownFlame"; break; case FlameType.RIGHT: flameName = "leftRightFlame"; closeFlameName = "closeRightFlame"; break; case FlameType.LEFT: flameName = "leftRightFlame"; closeFlameName = "closeLeftFlame"; break; } Vector2 flamePos = startPos + offsetPos; for (int i = 0; i < NUMBER_FLAMES; i++) { if (!ObstacleManager.IsThereObstacle(flamePos)) { if (i == NUMBER_FLAMES - 1 || ObstacleManager.IsThereObstacle(flamePos + offsetPos)) { new Flame(flamePos, closeFlameName, owner); break; } else { new Flame(flamePos, flameName, owner); flamePos += offsetPos; } } else { break; } } }
private static GameObject GetFlamePrefab(FlameType type) { switch (type) { case FlameType.DragonBreath: return(DragonBreath); case FlameType.FlameDiagonal: return(FlameDiagonal); case FlameType.FlameVertical: return(FlameVertical); case FlameType.FlameHorizontal: return(FlameHorizontal); } return(null); }
public Flame(FlameType aType) { mType = aType; mSprite = GetDefaultFlame(aType); switch (mType) { case FlameType.SMALL: mLife = 2; break; case FlameType.NORMAL: mLife = 3; break; case FlameType.BIG: mLife = 4; break; case FlameType.BIGGEST: mLife = 5; break; } }
public RocketInfo(Sprite spr, bool p, string n, int c, bool noz, FlameType f, SoundType sou) { setup(spr, p, n, c, noz, f, sou); }
public static void InstantiateFlame(Vector3 spawnPosition, Vector3 direction, float dmg, FlameType type) { if (loadStart) { LoadResourcesIFNULL(); } var obj = Instantiate(GetFlamePrefab(type)); obj.layer = LayerMask.NameToLayer("FlameSword"); obj.AddComponent <BoxCollider>(); var flameSword = obj.GetComponent <FlameSword>(); obj.transform.position = spawnPosition; flameSword.spawnPosition = spawnPosition; flameSword.damage = dmg; direction.y = 0; obj.transform.rotation = Quaternion.LookRotation(direction); flameSword.direction = direction; RaycastHit hit; if (Physics.Raycast(obj.transform.position, direction, out hit, 100000.0f, LayerMask.GetMask("LastArena"))) { flameSword.endPosition = hit.point; } }