private void Awake() { movementController = FindObjectOfType <MovementController>(); gameController = FindObjectOfType <GameController>(); spline = GetComponent <Spline>(); audioEvents = new List <AudioEvent>(GetComponents <AudioEvent>()); _flameAttachToggler = FindObjectOfType <FlameAttachToggler>(); }
private void Awake() { audioEvents = new List <AudioEvent>(GetComponents <AudioEvent>()); _flameAttachToggler = GetComponent <FlameAttachToggler>(); }