/// <summary> /// Use the object at position x, y on object obj /// </summary> /// <param name="posX">Position x.</param> /// <param name="posY">Position y.</param> /// <param name="obj">Object.</param> public override bool Use(float posX, float posY, GameObject obj = null) { if (obj != null) { Flamable flame = obj.GetComponent <Flamable> (); if (flame != null) { flame.SetOnFire(); //Destroy (gameObject, 0.1f); return(true); } } //PlayerControl.playerControl.Unlcoked (1); return(false); }