public bool ValidateServerCertificate( object sender, X509Certificate certificate, X509Chain chain, SslPolicyErrors sslPolicyErrors) { if (sslPolicyErrors == SslPolicyErrors.None) { return(true); } txtTerminal.AppendText(">>>>>>>> SSL ERROR <<<<<<<<<"); txtTerminal.AppendText(Environment.NewLine); var msg = new StringBuilder(); msg.AppendLine("Ssl Policy Errors!"); if (FlagsHelper.IsSet(sslPolicyErrors, SslPolicyErrors.RemoteCertificateChainErrors)) { msg.AppendLine("Remote certificate chain cannot be verified."); } if (FlagsHelper.IsSet(sslPolicyErrors, SslPolicyErrors.RemoteCertificateNameMismatch)) { msg.AppendLine("Remote certificate name mismatch."); } if (FlagsHelper.IsSet(sslPolicyErrors, SslPolicyErrors.RemoteCertificateNotAvailable)) { msg.AppendLine("Remote certificate not available."); } MessageBoxResult result = System.Windows.MessageBox.Show(msg.ToString(), "Warning", MessageBoxButton.YesNo, MessageBoxImage.Warning); return(result == MessageBoxResult.Yes); }
private string GetShapeAndSize(RadialGradient gradient) { if (gradient.RadiusX > -1 && gradient.RadiusY > -1) { var radiusX = FlagsHelper.IsSet(gradient.Flags, RadialGradientFlags.WidthProportional) ? $"{gradient.RadiusX * 100}%" : $"{gradient.RadiusX}px"; var radiusY = FlagsHelper.IsSet(gradient.Flags, RadialGradientFlags.HeightProportional) ? $"{gradient.RadiusY * 100}%" : $"{gradient.RadiusY}px"; return($"ellipse {radiusX} {radiusY}"); } var shape = gradient.Shape.ToString().ToLower(); var size = gradient.Size switch { RadialGradientSize.ClosestSide => "closest-side", RadialGradientSize.ClosestCorner => "closest-corner", RadialGradientSize.FarthestSide => "farthest-side", _ => "farthest-corner" }; return($"{shape} {size}"); }
void OnTriggerEnter2D(Collider2D coll) { if (FlagsHelper.IsSet(Ships.value, Mathf.RoundToInt(Mathf.Pow(2, coll.gameObject.layer))) && firedFrom != coll.transform.root.gameObject && !hasHit) { hit(coll); } }
public void ApplyRectTransform(ViewElementTransform viewElementTransform, RectTransformFlag?overrideFlag = null) { var currentFlag = overrideFlag.HasValue ? overrideFlag.Value : viewElementTransform.rectTransformFlag; if (FlagsHelper.IsSet(currentFlag, RectTransformFlag.SizeDelta)) { rectTransform.sizeDelta = viewElementTransform.rectTransformData.sizeDelta; } if (FlagsHelper.IsSet(currentFlag, RectTransformFlag.AnchoredPosition)) { rectTransform.anchoredPosition3D = viewElementTransform.rectTransformData.anchoredPosition; } if (FlagsHelper.IsSet(currentFlag, RectTransformFlag.AnchorMax)) { rectTransform.anchorMax = viewElementTransform.rectTransformData.anchorMax; } if (FlagsHelper.IsSet(currentFlag, RectTransformFlag.AnchorMin)) { rectTransform.anchorMin = viewElementTransform.rectTransformData.anchorMin; } if (FlagsHelper.IsSet(currentFlag, RectTransformFlag.LocalEulerAngles)) { rectTransform.localEulerAngles = viewElementTransform.rectTransformData.localEulerAngles; } if (FlagsHelper.IsSet(currentFlag, RectTransformFlag.LocalScale)) { rectTransform.localScale = viewElementTransform.rectTransformData.localScale; } if (FlagsHelper.IsSet(currentFlag, RectTransformFlag.Pivot)) { rectTransform.pivot = viewElementTransform.rectTransformData.pivot; } }
public CollisionState2D CheckProximity(float distance, Direction2D mask) { var proximityCollision = new CollisionState2D(); // Check below if (FlagsHelper.IsSet(mask, Direction2D.DOWN)) { proximityCollision.Below = CheckBelow(distance, data.skinWidth); } // Check above if (FlagsHelper.IsSet(mask, Direction2D.UP)) { proximityCollision.Above = CheckAbove(distance, data.skinWidth); } // Check right. if (FlagsHelper.IsSet(mask, Direction2D.RIGHT)) { proximityCollision.Right = CheckRight(distance, data.skinWidth); } // Check left if (FlagsHelper.IsSet(mask, Direction2D.LEFT)) { proximityCollision.Left = CheckLeft(distance, data.skinWidth); } return(proximityCollision); }
public CollisionState2D CheckProximity(float distance, Direction2D mask) { var proximityCollision = new CollisionState2D(); // Check below if (FlagsHelper.IsSet(mask, Direction2D.DOWN)) { proximityCollision.Below = Check(Constants.Directions.DOWN, distance); } // Check above if (FlagsHelper.IsSet(mask, Direction2D.UP)) { proximityCollision.Above = Check(Constants.Directions.UP, distance); } // Check right. if (FlagsHelper.IsSet(mask, Direction2D.RIGHT)) { proximityCollision.Right = Check(Constants.Directions.RIGHT, distance); } // Check left if (FlagsHelper.IsSet(mask, Direction2D.LEFT)) { proximityCollision.Left = Check(Constants.Directions.LEFT, distance); } return(proximityCollision); }
void Update() { //to stop new colliders changing the center of mass GetComponent <Rigidbody2D>().centerOfMass = Vector2.zero; if (!FlagsHelper.IsSet <BallStatus>(status, BallStatus.FROZEN)) { object contr; if (!Settings.TryGetSetting(Settings.SettingName.MOVCONTROLS, out contr)) { movControls = Settings.ControlType.MOUSE; Debug.Log("Couldn't load move controls"); } else { movControls = (Settings.ControlType)contr; } if (movControls == Settings.ControlType.MOUSE) { //move towards the mouse mousePos = Util.MouseToWorldPos(0); if (Vector2.Distance(mousePos, transform.position) >= 2) { GetComponent <Rigidbody2D>().velocity = (mousePos - transform.position).normalized * speed; } else { GetComponent <Rigidbody2D>().velocity = Vector2.zero; transform.position = mousePos; } } else { //use the keyboard GetComponent <Rigidbody2D>().velocity = new Vector3(Input.GetAxis("Horizontal") * speed, Input.GetAxis("Vertical") * speed); } } if (bombsEnabled && Input.GetButtonDown("Bomb")) { FireBomb(); } //spin left or right if (!FlagsHelper.IsSet <BallStatus>(status, BallStatus.SHOCKED)) { rotAngle = Mathf.Repeat(rotAngle + Input.GetAxisRaw("Spin") * rotSpeed * Time.deltaTime, 360); transform.rotation = Quaternion.AngleAxis(rotAngle, Vector3.forward); //rigidbody2D.angularVelocity += new Vector3(0,0,rigidbody2D.velocity.x + rigidbody2D.velocity.y)*-0.1f; } //reduce the size of the halo halo.localScale = new Vector3(Mathf.Clamp(halo.localScale.x - haloDecrement * Time.deltaTime, 0, 1), Mathf.Clamp(halo.localScale.x - haloDecrement * Time.deltaTime, 0, 1)); Debug.DrawLine(transform.position, (Vector2)transform.position + GetComponent <Rigidbody2D>().velocity, Color.blue, 0f); }
// Handlers public void HandleLimbAttached(Limb skeletonLimbs, Limb attachedLimb) { if (FlagsHelper.IsSet(skeletonLimbs, Limb.HAND | Limb.BODY, Logical.AND)) { skeleton.hand.entity.SetPosition(skeleton.body.entity.Position); skeleton.SetActive(Limb.HAND, true); } }
public void GetShocked(float duration, Material shockedMat) { if (!FlagsHelper.IsSet <BallStatus>(status, BallStatus.SHOCKED)) { GetComponent <Renderer>().sharedMaterial = shockedMat; AddStatus(BallStatus.SHOCKED, shockedMat); AttachedBall.AddStatusAllAttachedBalls(transform, BallStatus.SHOCKED, shockedMat); StartCoroutine(Timers.Countdown(duration, () => RemoveStatus(BallStatus.SHOCKED, shockedMat))); } }
public override string ToString() { var rightStr = FlagsHelper.IsSet(direction.Flags, Direction2D.RIGHT); var leftStr = FlagsHelper.IsSet(direction.Flags, Direction2D.LEFT); var upStr = FlagsHelper.IsSet(direction.Flags, Direction2D.UP); var downStr = FlagsHelper.IsSet(direction.Flags, Direction2D.DOWN); return(string.Format("[CharacterCollisionState2D] r: {0}, l: {1}, a: {2}, b: {3}, movingDownSlope: {4}, angle: {5}, becameGroundedThisFrame: {6}", rightStr, leftStr, upStr, downStr, movingDownSlope, slopeAngle, becameGroundedThisFrame)); }
public bool IsCollisionBuffered(Direction2D direction) { var result = false; foreach (CollisionState2D collisionState in collisionBuffer) { result |= FlagsHelper.IsSet(collisionState.direction.Flags, direction); } return(result); }
public void UpdateStateObjects() { if (OWInput.GetInputMode() == InputMode.None) { return; } FlashLight?.UpdateState(FlagsHelper.IsSet(State, State.Flashlight)); Translator?.ChangeEquipState(FlagsHelper.IsSet(State, State.Translator)); ProbeLauncher?.ChangeEquipState(FlagsHelper.IsSet(State, State.ProbeLauncher)); Signalscope?.ChangeEquipState(FlagsHelper.IsSet(State, State.Signalscope)); PlayerRegistry.GetSyncObject <AnimationSync>(NetId)?.SetSuitState(FlagsHelper.IsSet(State, State.Suit)); }
public float GetAccessCost(AccessType accessMethod) { AccessCost ac = AccessCosts.Find(p => FlagsHelper.IsSet(p.Type, accessMethod)); if (ac != null) { return(ac.Cost); } else { return(Mathf.Infinity); } }
public void UpdateStateObjects() { if (OWInput.GetInputMode() == InputMode.None) { return; } FlashLight?.UpdateState(FlagsHelper.IsSet(State, State.Flashlight)); Translator?.ChangeEquipState(FlagsHelper.IsSet(State, State.Translator)); ProbeLauncher?.ChangeEquipState(FlagsHelper.IsSet(State, State.ProbeLauncher)); Signalscope?.ChangeEquipState(FlagsHelper.IsSet(State, State.Signalscope)); QSBCore.UnityEvents.RunWhen(() => QSBPlayerManager.GetSyncObject <AnimationSync>(PlayerId) != null, () => QSBPlayerManager.GetSyncObject <AnimationSync>(PlayerId).SetSuitState(FlagsHelper.IsSet(State, State.Suit))); }
private string GetPosition(RadialGradient gradient) { var center = gradient.Center; var posX = FlagsHelper.IsSet(gradient.Flags, RadialGradientFlags.XProportional) ? $"{center.X * 100}%" : $"{center.X}px"; var posY = FlagsHelper.IsSet(gradient.Flags, RadialGradientFlags.YProportional) ? $"{center.Y * 100}%" : $"{center.Y}px"; return($"at {posX} {posY}"); }
public void GetFrozen(float duration, Material frozenMat) { if (!FlagsHelper.IsSet <BallStatus>(status, BallStatus.FROZEN)) { GetComponent <Renderer>().sharedMaterial = frozenMat; AddStatus(BallStatus.FROZEN, frozenMat); GetComponent <Rigidbody2D>().velocity = Vector2.zero; GetComponent <Rigidbody2D>().isKinematic = true; AttachedBall.AddStatusAllAttachedBalls(transform, BallStatus.FROZEN, frozenMat); StartCoroutine(Timers.Countdown(duration, () => { RemoveStatus(BallStatus.FROZEN, frozenMat); GetComponent <Rigidbody2D>().isKinematic = false; })); } }
public static bool ComboValid(Transform parent, Transform child) { AttachedBall childBall = child.GetComponent <AttachedBall>(); AttachedBall parentBall = parent.GetComponent <AttachedBall>(); if (childBall != null && parentBall != null) { return(!FlagsHelper.IsSet(childBall.status, BallStatus.INFECTED) && !FlagsHelper.IsSet(parentBall.status, BallStatus.INFECTED) && (childBall.type == AttachedBall.BallTypeNames.BonusBall || parentBall.type == AttachedBall.BallTypeNames.BonusBall || childBall.type == parentBall.type)); } else { return(false); } }
public static void BitMaskField <T>(ref T enumValue) where T : System.Enum { Dictionary <int, bool> toggleBools = new Dictionary <int, bool>(); int possiableInt = System.Enum.GetValues(typeof(T)).Cast <int>().Max(); foreach (T item in System.Enum.GetValues(typeof(T))) { int intValue = System.Convert.ToInt32(item); if (intValue == 0 || intValue == possiableInt) { toggleBools.Add(intValue, object.Equals(enumValue, item)); continue; } toggleBools.Add(intValue, FlagsHelper.IsSet(enumValue, item)); } using (var horizon = new EditorGUILayout.HorizontalScope()) { foreach (T item in System.Enum.GetValues(typeof(T))) { int intValue = System.Convert.ToInt32(item); using (var check = new EditorGUI.ChangeCheckScope()) { toggleBools[intValue] = GUILayout.Toggle(toggleBools[intValue], item.ToString(), toggleStyle); if (check.changed) { if (intValue == 0 || intValue == possiableInt) { if (toggleBools[intValue]) { enumValue = item; } continue; } if (toggleBools[intValue]) { FlagsHelper.Set(ref enumValue, item); } else { FlagsHelper.Unset(ref enumValue, item); } } } } } }
// Released public Direction2D GetInputReleased(Direction2D oldInput, Direction2D newInput) { var result = Direction2D.NONE; var check = 1; for (var i = 0; i < 8 * sizeof(int); ++i) { var current = (Direction2D)(check << i); if (FlagsHelper.IsSet(oldInput, current) && !FlagsHelper.IsSet(newInput, current)) { FlagsHelper.Set(ref result, current); } } return(result); }
private void ReadChannel(FileData file, ChannelList curList, XmlNode node, int rowId) { var setupNode = node["Setup"] ?? throw new FileLoadException("Missing Setup XML element"); var bcastNode = node["Broadcast"] ?? throw new FileLoadException("Missing Broadcast XML element"); var data = new Dictionary <string, string>(StringComparer.InvariantCultureIgnoreCase); foreach (var n in new[] { setupNode, bcastNode }) { foreach (XmlAttribute attr in n.Attributes) { data.Add(attr.LocalName, attr.Value); } } if (!data.ContainsKey("UniqueID") || !int.TryParse(data["UniqueID"], out var uniqueId)) // UniqueId only exists in ChannelMap_105 and later { uniqueId = rowId; } var chan = new Channel(curList.SignalSource & SignalSource.AllAnalogDigitalInput, rowId, uniqueId, setupNode); chan.OldProgramNr = -1; chan.IsDeleted = false; if (file.formatVersion == 1) { this.ParseChannelFormat1(data, chan); } else if (file.formatVersion == 2) { this.ParseChannelFormat2(data, chan); } if (FlagsHelper.IsSet(chan.SignalSource, SignalSource.DVBT)) { chan.ChannelOrTransponder = LookupData.Instance.GetDvbtTransponder(chan.FreqInMhz).ToString(); } else if (FlagsHelper.IsSet(chan.SignalSource, SignalSource.DVBC)) { chan.ChannelOrTransponder = LookupData.Instance.GetDvbcChannelName(chan.FreqInMhz); } DataRoot.AddChannel(curList, chan); }
public void GetGlooped(float duration, Material gloopMat) { if (!FlagsHelper.IsSet <BallStatus>(status, BallStatus.GLOOPED)) { GetComponent <Renderer>().sharedMaterial = gloopMat; AddStatus(BallStatus.GLOOPED, gloopMat); //we make copies so the delegate we create keeps its own state /* * Material oldMat = GetComponent<SpriteRenderer>().sharedMaterial; * Transform trans = transform; * GetComponent<SpriteRenderer>().sharedMaterial = gloopMaterial; * StartCoroutine(Timers.Countdown(duration,() => { * Debug.Log ("Resetting mat to " + oldMat.name + " " + oldMat.GetInstanceID()); * trans.GetComponent<SpriteRenderer>().sharedMaterial = oldMat; * })); */ AttachedBall.AddStatusAllAttachedBalls(transform, BallStatus.GLOOPED, gloopMat); StartCoroutine(Timers.Countdown(duration, () => RemoveStatus(BallStatus.GLOOPED, gloopMat))); } }
// todo: move this to handleInput public void HandleUpdate(long count, float deltaTime) { // Compute state from input // In update, need to compute all possible physical actions the player must perform in FixedUpdate if (entity.collision.current.state.Below) { HandleGrounded(); } else { HandleNotGrounded(); } if (FlagsHelper.IsSet(state, State.CROUCH)) { HandleCrouch(); } // At this point, all the motor's velocity computations are complete, // so we can determine the motor's direction. ComputeDirection(entity.velocity); }
// todo: optimize so that new case isn't needed for every new limb public void SetActive(Limb limbs, bool isActive) { if (FlagsHelper.IsSet(limbs, Limb.BODY)) { body.entity.SetActive(isActive); } if (FlagsHelper.IsSet(limbs, Limb.FOOT)) { foot.entity.SetActive(isActive); } if (FlagsHelper.IsSet(limbs, Limb.HAND)) { hand.entity.SetActive(isActive); } if (FlagsHelper.IsSet(limbs, Limb.GRENADE)) { grenade.entity.SetActive(isActive); } if (FlagsHelper.IsSet(limbs, Limb.COMBAT_HAND)) { combatHand.entity.SetActive(isActive); } }
public bool ValidateServerCertificate( object sender, X509Certificate certificate, X509Chain chain, SslPolicyErrors sslPolicyErrors) { if (sslPolicyErrors == SslPolicyErrors.None) { return(true); } Response += "----- BEGIN SSL POLICY ERRORS -----"; Response += Environment.NewLine; var msg = new StringBuilder(); msg.AppendLine("Ssl Policy Errors!"); if (FlagsHelper.IsSet(sslPolicyErrors, SslPolicyErrors.RemoteCertificateChainErrors)) { msg.AppendLine("Remote certificate chain cannot be verified."); } if (FlagsHelper.IsSet(sslPolicyErrors, SslPolicyErrors.RemoteCertificateNameMismatch)) { msg.AppendLine("Remote certificate name mismatch."); } if (FlagsHelper.IsSet(sslPolicyErrors, SslPolicyErrors.RemoteCertificateNotAvailable)) { msg.AppendLine("Remote certificate not available."); } Response += msg.ToString(); Response += "----- END SSL POLICY ERRORS -----" + Environment.NewLine; //just showing off my messagebox, MessageBoxResult result = FxMessageBox.Show(msg.ToString(), "Warning", MessageBoxButton.OK, MessageBoxImage.Warning); //Since we are just examining the connection, return true //returning false will abort the connection. return(true); }
// Private private Vector2 Convert(Direction2D f) { var result = Vector2.zero; var set = 1; var unset = 0; if (FlagsHelper.IsSet(f, Direction2D.RIGHT)) { result.x = set; } if (FlagsHelper.IsSet(f, Direction2D.LEFT)) { result.x = -set; } if (FlagsHelper.IsSet(f, Direction2D.UP)) { result.y = set; } if (FlagsHelper.IsSet(f, Direction2D.DOWN)) { result.y = -set; } if (FlagsHelper.IsSet(f, Direction2D.RIGHT) && FlagsHelper.IsSet(f, Direction2D.LEFT)) { result.x = unset; } if (FlagsHelper.IsSet(f, Direction2D.UP) && FlagsHelper.IsSet(f, Direction2D.DOWN)) { result.y = unset; } return(result); }
public bool IsTraversable(AccessType travelMethod = AccessType.Walk) { return(FlagsHelper.IsSet(m_tile.AccessibleBy, travelMethod)); }
public bool IsSimultaneousVertical() { return(FlagsHelper.IsSet(Flags, Direction2D.VERTICAL, Logical.AND)); }
private void HandleGrounded() { var movement = input.held.direction.Vector; var resolvedVelocity = entity.velocity; FlagsHelper.Unset(ref state, State.JUMP); wallJumpImpactDirection.Clear(); // Horizontal movement. resolvedVelocity.x = movement.x * data.velocityHorizontalGroundMax; if (!FlagsHelper.IsSet(state, State.CROUCH)) { if (input.held.crouch) { var newBounds = entity.LocalScale; var crouchPosition = entity.Position; newBounds.x *= data.boundsMultiplierCrouchX; newBounds.y *= data.boundsMultiplierCrouchY; crouchPosition.y -= entity.LocalScale.y; var sizeOffset = CoreUtilities.GetWorldSpaceSize(newBounds, entity.collider as BoxCollider2D, 0.5f).x; var checkDistance = newBounds.x; var hitLeft = entity.Check(Constants.Directions.LEFT, checkDistance); var hitRight = entity.Check(Constants.Directions.RIGHT, checkDistance); if (hitLeft) { crouchPosition.x = hitLeft.point.x + sizeOffset; } if (hitRight) { crouchPosition.x = hitRight.point.x - sizeOffset; } entity.SetLocalScale(newBounds); entity.SetPosition(crouchPosition); FlagsHelper.Set(ref state, State.CROUCH); } } if (!input.held.jump) { additiveJumpFrameCount = 0; jumpCount = 0; } // Jump if (input.pressed.jump) { if (jumpCount < data.jumpCountMax) { resolvedVelocity.y = data.velocityJumpImpulse; jumpCount++; } } entity.SetVelocity(resolvedVelocity); }
// todo: this seems suboptimal public bool IsActive(Limb limbs, Logical mode) { return(FlagsHelper.IsSet(active, limbs, mode)); }
/// <summary> /// Returns the bit flag to a file attribute. /// </summary> /// <param name="attrib"></param> /// <returns></returns> public bool GetWin32Attribute(FileAttributes attrib) { return(FlagsHelper.IsSet((FileAttributes)Win32FileAttribute, attrib)); }