public void ChooseMajorValues(int tieBreaker) { //don't touch character body layout //we'll let the texture do that GeneralAge = FlagSet.GetFlagBitValue(GeneralAge, tieBreaker, 1); Ethnicity = FlagSet.GetFlagBitValue(Ethnicity, tieBreaker, 1); }
public void ChooseMinorValues(int tieBreaker) { Occupation = FlagSet.GetFlagBitValue(Occupation, tieBreaker, 1); Credentials1 = FlagSet.GetFlagBitValue(Credentials1, tieBreaker, 1); Credentials2 = FlagSet.GetFlagBitValue(Credentials2, tieBreaker, 1); Credentials3 = FlagSet.GetFlagBitValue(Credentials3, tieBreaker, 1); Credentials4 = FlagSet.GetFlagBitValue(Credentials4, tieBreaker, 1); Credentials5 = FlagSet.GetFlagBitValue(Credentials5, tieBreaker, 1); Faction = FlagSet.GetFlagBitValue(Faction, tieBreaker, 1); Region = FlagSet.GetFlagBitValue(Region, tieBreaker, 1); Alignment = FlagSet.GetFlagBitValue(Alignment, tieBreaker, 1); Wealth = FlagSet.GetFlagBitValue(Wealth, tieBreaker, 1); }