コード例 #1
0
        public override Geometry.Polygon ToPolygon()
        {
            List <Vector2> coneSegemnts = new List <Vector2>();

            for (float i = -OwnSpellData.ConeAngle / 2f; i <= OwnSpellData.ConeAngle / 2f; i++)
            {
                coneSegemnts.Add(RotateAroundPoint(FixedStartPos.To2D(), FixedEndPos.To2D(), i * (float)Math.PI / 180));
            }

            if (Missile != null)
            {
                var beginPoints = GetBeginEdgePoints(new[] { coneSegemnts.First(), coneSegemnts.Last() });
                coneSegemnts.Insert(0, beginPoints[0]);
                coneSegemnts.Insert(0, beginPoints[1]);
            }
            else
            {
                coneSegemnts.Insert(0, FixedStartPos.To2D());
            }

            Geometry.Polygon polygon = new Geometry.Polygon();
            polygon.Points.AddRange(coneSegemnts);

            return(polygon);
        }
コード例 #2
0
        public Geometry.Polygon ToSimplePolygon()
        {
            var poly = new Geometry.Polygon();

            poly.Add(RotateAroundPoint(FixedStartPos.To2D(), FixedEndPos.To2D(), -OwnSpellData.ConeAngle / 2f * (float)Math.PI / 180));
            poly.Add(RotateAroundPoint(FixedStartPos.To2D(), FixedEndPos.To2D(), +OwnSpellData.ConeAngle / 2f * (float)Math.PI / 180));
            poly.Add(FixedStartPos);
            return(poly);
        }
コード例 #3
0
        Vector2[] GetBeginEdgePoints(Vector2[] edges)
        {
            var endEdges = edges;

            Vector2 direction    = (FixedEndPos - FixedStartPos).To2D();
            var     perpVecStart = CurrentPos.To2D() + direction.Normalized().Perpendicular();
            var     perpVecEnd   = CurrentPos.To2D() + direction.Normalized().Perpendicular() * 1500;

            //right side is not the same?
            var perpVecStart2 = CurrentPos.To2D() + direction.Normalized().Perpendicular2();
            var perpVecEnd2   = CurrentPos.To2D() + direction.Normalized().Perpendicular2() * 1500;


            Geometry.Polygon.Line leftEdgeLine  = new Geometry.Polygon.Line(FixedStartPos.To2D(), endEdges[1]);
            Geometry.Polygon.Line rightEdgeLine = new Geometry.Polygon.Line(FixedStartPos.To2D(), endEdges[0]);

            var     inters = leftEdgeLine.GetIntersectionPointsWithLineSegment(perpVecStart, perpVecEnd);
            var     inters2 = rightEdgeLine.GetIntersectionPointsWithLineSegment(perpVecStart2, perpVecEnd2);
            Vector2 p1 = Vector2.Zero, p2 = Vector2.Zero;



            if (inters.Any())
            {
                var closestInter = inters.OrderBy(x => x.Distance(CurrentPos)).First();
                p2 = closestInter;
            }
            if (inters2.Any())
            {
                var closestInter = inters2.OrderBy(x => x.Distance(CurrentPos)).First();
                p1 = closestInter;
            }

            if (!p1.IsZero && !p2.IsZero)
            {
                return new[] { p1, p2 }
            }
            ;


            return(new[] { CurrentPos.To2D(), CurrentPos.To2D() });
        }
コード例 #4
0
ファイル: YasuoQ.cs プロジェクト: Downsecakr/Moon-Walk-Evade
 public override void OnSpellDetection(Obj_AI_Base sender)
 {
     FixedStartPos = Caster.ServerPosition;
     FixedEndPos   = FixedStartPos.ExtendVector3(CastArgs.End, -OwnSpellData.Range);
 }