//[SkipOnTargetFramework(~TargetFrameworkMonikers.NetFramework)] public void Vector2ClampTestFX() { Vector2 a = new Vector2(0.5f, 0.3f); Vector2 min = new Vector2(0.0f, 0.1f); Vector2 max = new Vector2(1.0f, 1.1f); // Normal case. // Case N1: specified value is in the range. Vector2 expected = new Vector2(0.5f, 0.3f); Vector2 actual = Vector2.Clamp(a, min, max); Assert.True(MathHelper.Equal(expected, actual), "Vector2f.Clamp did not return the expected value."); // Normal case. // Case N2: specified value is bigger than max value. a = new Vector2(2.0f, 3.0f); expected = max; actual = Vector2.Clamp(a, min, max); Assert.True(MathHelper.Equal(expected, actual), "Vector2f.Clamp did not return the expected value."); // Case N3: specified value is smaller than max value. a = new Vector2(-1.0f, -2.0f); expected = min; actual = Vector2.Clamp(a, min, max); Assert.True(MathHelper.Equal(expected, actual), "Vector2f.Clamp did not return the expected value."); // Case N4: combination case. a = new Vector2(-2.0f, 4.0f); expected = new Vector2(min.X, max.Y); actual = Vector2.Clamp(a, min, max); Assert.True(MathHelper.Equal(expected, actual), "Vector2f.Clamp did not return the expected value."); // User specified min value is bigger than max value. max = new Vector2(0.0f, 0.1f); min = new Vector2(1.0f, 1.1f); // Case W1: specified value is in the range. a = new Vector2(0.5f, 0.3f); expected = min; actual = Vector2.Clamp(a, min, max); Assert.True(MathHelper.Equal(expected, actual), "Vector2f.Clamp did not return the expected value."); // Normal case. // Case W2: specified value is bigger than max and min value. a = new Vector2(2.0f, 3.0f); expected = min; actual = Vector2.Clamp(a, min, max); Assert.True(MathHelper.Equal(expected, actual), "Vector2f.Clamp did not return the expected value."); // Case W3: specified value is smaller than min and max value. a = new Vector2(-1.0f, -2.0f); expected = min; actual = Vector2.Clamp(a, min, max); Assert.True(MathHelper.Equal(expected, actual), "Vector2f.Clamp did not return the expected value."); }