void Update() { if (Input.GetMouseButtonDown(0)) { FishingNetControl.Create(Input.mousePosition, m_Trans.position); } }
public static FishingNetControl Create(Vector3 pMouse, Vector3 pZ) { GameObject tFishingNet = Resources.Load <GameObject> ("yuwang"); tFishingNet = Instantiate(tFishingNet); tFishingNet.transform.localScale = Vector3.one * 2; tFishingNet.transform.localEulerAngles = new Vector3(-90f, 0, -180f); tFishingNet.name = "yuwang"; FishingNetControl tCtrl = tFishingNet.GetComponent <FishingNetControl> (); tCtrl.netAnimation = tFishingNet.GetComponentInChildren <Animation>(); tCtrl.Init(pMouse, pZ); GameData.Instance.reduceCoin(30); return(tCtrl); }