void Start() { _selfTrans = transform; curFishState = FishState.Wander; fishWander = GetComponent <FishWander>(); fishNav = GetComponent <FishNav>(); fishEat = GetComponent <FishEat>(); _splineNodes = spline.SplineNodes; nextNode = _splineNodes[0]; for (int i = 0; i < _splineNodes.Length; i++) { _splineNodesInitPos.Add(_splineNodes[i].Position); } isNaving = false; }
void Start() { fishFsm = GetComponent <FishFSM>(); fishWander = GetComponent <FishWander>(); _selfTrans = transform; }