public EffectType FishToBaseEffect(FishController.FishType _type) { switch (_type) { case FishController.FishType.Default: return(EffectType.Regen); case FishController.FishType.Gold: return(EffectType.Regen); case FishController.FishType.Bonus: return(EffectType.FishBonus); } return(EffectType.Default); }
public FishEffect(FishController.FishType _type, float seconds, float _value = 0) { type = FishToBaseEffect(_type); time = Time.time + seconds; value = _value; }