コード例 #1
0
ファイル: FishBucket.cs プロジェクト: smdx24/CPI-Source-Code
        protected override void handleSessionMessage(PartyGameSessionMessageTypes type, string data)
        {
            switch (type)
            {
            case PartyGameSessionMessageTypes.SetGameState:
            {
                PartyGameSessionMessages.SetGameState setGameState = jsonService.Deserialize <PartyGameSessionMessages.SetGameState>(data);
                FishBucketState gameStateId = (FishBucketState)setGameState.GameStateId;
                changeState(gameStateId);
                break;
            }

            case PartyGameSessionMessageTypes.SetGameStartPositions:
                handleSetGameStartPositions(jsonService.Deserialize <PartyGameSessionMessages.SetGameStartData>(data));
                break;

            case PartyGameSessionMessageTypes.ShowTurnOutput:
                handleShowTurnOutput(jsonService.Deserialize <PartyGameSessionMessages.ShowTurnOutput>(data));
                break;

            case PartyGameSessionMessageTypes.PlayerTurnStart:
                handlePlayerTurnStart(jsonService.Deserialize <PartyGameSessionMessages.PlayerTurnStart>(data));
                break;

            case PartyGameSessionMessageTypes.PlayerLeftGame:
                handlePlayerLeftGame(jsonService.Deserialize <PartyGameSessionMessages.PlayerLeftGame>(data));
                break;

            case PartyGameSessionMessageTypes.AddItem:
            case PartyGameSessionMessageTypes.RemoveItem:
                break;
            }
        }
コード例 #2
0
ファイル: FishBucket.cs プロジェクト: smdx24/CPI-Source-Code
        private void changeState(FishBucketState newState)
        {
            currentState = newState;
            switch (newState)
            {
            case FishBucketState.AwaitingPositions:
                startAwaitingPositions();
                break;

            case FishBucketState.Intro:
                startIntro();
                break;

            case FishBucketState.Game:
                hudUI.SetState(FishBucketHud.FishBucketHudState.InGame);
                break;
            }
        }
コード例 #3
0
ファイル: FishBucket.cs プロジェクト: smdx24/CPI-Source-Code
 protected override void destroy()
 {
     PartyGameUtils.RemoveParticipationFilter(localPlayerParticipationController);
     PartyGameUtils.RemoveActionConfirmationFilter();
     PartyGameUtils.EnableMainNavigation();
     PartyGameUtils.EnableLocomotionControls();
     animationController.Destroy();
     removeListeners();
     ResetCamera();
     UnityEngine.Object.Destroy(hudUI.gameObject);
     UnityEngine.Object.Destroy(cannonGameObject);
     if (animationController != null)
     {
         FishBucketAnimationController fishBucketAnimationController = animationController;
         fishBucketAnimationController.CannonRotationCompleteAction = (System.Action)Delegate.Remove(fishBucketAnimationController.CannonRotationCompleteAction, new System.Action(onCannonRotationComplete));
     }
     CoroutineRunner.StopAllForOwner(this);
     currentState = FishBucketState.Finished;
     PartyGameUtils.EnableCellPhoneButton();
     Service.Get <EventDispatcher>().DispatchEvent(new PartyGameEvents.PartyGameEnded(partyGameDefinition));
 }