/// <summary> /// Enables the controller associated with the given TurnType. /// </summary> public void EnableController(TurnType type) { if (type == TurnType.FIRST) { FirstController.Enable(); } else { SecondController.Enable(); } }
/// <summary> /// Enables the controller associated with the given TurnType. /// </summary> public void EnableController(TurnType type) { if (type == TurnType.FIRST) { FirstController.Enable(); } else { SecondController.Enable(); } }