コード例 #1
0
ファイル: SpellManager.cs プロジェクト: LonPi/Fire-away
 void Awake()
 {
     meleeSpell    = new MeleeSpell(meleeDamage, meleeRange, meleeCooldown);
     blinkSpell    = new BlinkSpell(blinkRange, blinkCooldown);
     fireballSpell = new FireballSpell(fireballDamage, fireballMoveSpeed, fireballTravelDistance, fireballCooldown, FireballPrefab);
     meteorSpell   = new MeteorSpell(meteorInitialFallingHeight, meteorCastRange, meteorAreaOfDamage, meteorDamage, meteorCooldown, MeteorPrefab);
 }
コード例 #2
0
ファイル: FireballOrb.cs プロジェクト: jkachhad/Stormhalter
        /// <inheritdoc />
        protected override void PlaceEffect(MobileEntity source, Point2D location)
        {
            var spell = new FireballSpell()
            {
                Item = this,

                Intensity  = 2,
                SkillLevel = 12,

                Cost = 0,
            };

            spell.Warm(source);
            spell.CastAt(location);
        }
コード例 #3
0
    public override void Ability(Vector2 playerPosition, Vector2 playerFacingDirection, Animator playerAnimator = null, Rigidbody2D playerRigidbody = null)
    {
        float facingRotation = Mathf.Atan2(playerFacingDirection.y, playerFacingDirection.x) * Mathf.Rad2Deg;
        float startRotation  = facingRotation + projectileSpread / 2f;
        float angleIncrease  = projectileSpread / ((float)numberOfProjectiles - 1f);

        for (int i = 0; i < numberOfProjectiles; i++)
        {
            float         tempRot       = startRotation - angleIncrease * i;
            GameObject    newProjectile = Instantiate(thisProjectile, playerPosition, Quaternion.Euler(0f, 0f, tempRot));
            FireballSpell temp          = newProjectile.GetComponent <FireballSpell>();
            if (temp)
            {
                temp.Setup(new Vector2(Mathf.Cos(tempRot * Mathf.Deg2Rad), Mathf.Sin(tempRot * Mathf.Deg2Rad)));
            }
        }
    }
コード例 #4
0
        public virtual Spell GetRandomDamageSpell(Mobile c)
        {
            int maxCircle = (int)((m_Mobile.Skills[SkillName.Magery].Value + 20.0) / (100.0 / 7.0));

            if (maxCircle < 1)
            {
                maxCircle = 1;
            }

            Spell spell = null;

            switch (Utility.Random(maxCircle * 2))
            {
            case 0:
            case 1: spell = new MagicArrowSpell(m_Mobile, null); break;

            case 2:
            case 3: spell = new HarmSpell(m_Mobile, null); break;

            case 4:
            case 5: spell = new FireballSpell(m_Mobile, null); break;

            case 6:
            case 7: spell = new LightningSpell(m_Mobile, null); break;

            case 8:
            case 9: spell = new MindBlastSpell(m_Mobile, null); break;

            case 10: spell = new EnergyBoltSpell(m_Mobile, null); break;

            case 11: spell = new ExplosionSpell(m_Mobile, null); break;

            default: spell = new FlameStrikeSpell(m_Mobile, null); break;
            }
            return(spell);
        }
コード例 #5
0
        public virtual Spell ChooseSpell(Mobile c)
        {
            Spell spell = null;

            if (!SmartAI)
            {
                spell = CheckCastHealingSpell();

                if (spell != null)
                {
                    return(spell);
                }

                switch (Utility.Random(16))
                {
                case 0:
                {
                    spell = new FireballSpell(m_Mobile, null);
                    break;
                }

                case 1:
                {
                    m_Mobile.DebugSay("Protecting myself");

                    spell = new ProtectionSpell(m_Mobile, null);
                    break;
                }

                case 2:         // Poison them
                {
                    m_Mobile.DebugSay("Attempting to poison");

                    if (!c.Poisoned)
                    {
                        spell = new PoisonSpell(m_Mobile, null);
                    }

                    break;
                }

                case 3:         // Bless ourselves.
                {
                    m_Mobile.DebugSay("Blessing myself");

                    spell = new BlessSpell(m_Mobile, null);
                    break;
                }

                case 4:
                {
                    m_Mobile.DebugSay("Summoning FIRE FIELD!!!");

                    spell = new FireFieldSpell(m_Mobile, null);
                    break;
                }

                case 5:
                case 6:     // Curse them.
                {
                    m_Mobile.DebugSay("Attempting to curse");

                    spell = GetRandomCurseSpell();
                    break;
                }

                case 7:         // Paralyze them.
                {
                    m_Mobile.DebugSay("Attempting to paralyze");

                    if (m_Mobile.Skills[SkillName.Magery].Value > 50.0)
                    {
                        spell = new ParalyzeSpell(m_Mobile, null);
                    }

                    break;
                }

                case 8:     // Drain mana
                {
                    m_Mobile.DebugSay("Attempting to drain mana");

                    spell = GetRandomManaDrainSpell();
                    break;
                }

                default:     // Damage them.
                {
                    m_Mobile.DebugSay("Just doing damage");

                    spell = GetRandomDamageSpell();
                    break;
                }
                }

                return(spell);
            }

            spell = CheckCastHealingSpell();

            if (spell != null)
            {
                return(spell);
            }

            if (!c.Poisoned && c.Spell != null && c.Mana > (c.ManaMax / 2))
            {
                return(GetRandomManaDrainSpell());
            }

            if (m_Mobile.Hits < (m_Mobile.HitsMax / 2) && 0.30 > Utility.RandomDouble())
            {
                spell = new ProtectionSpell(m_Mobile, null);

                if (spell == null)
                {
                    spell = new BlessSpell(m_Mobile, null);
                }

                if (spell != null)
                {
                    return(spell);
                }
            }

            if (c.Hits < (c.HitsMax * 0.30))  //They're dying, set up a kill combo
            {
                m_Combo = 0;

                if (!c.Poisoned)
                {
                    spell = new PoisonSpell(m_Mobile, null);
                }
                else
                {
                    spell = new ParalyzeSpell(m_Mobile, null);
                }
            }

            switch (Utility.Random(10))
            {
            default:
            case 0:     // Deal some damage
            {
                spell = GetRandomDamageSpell();
                break;
            }

            case 1:     // Poison them
            {
                if (!c.Poisoned)
                {
                    spell = new PoisonSpell(m_Mobile, null);
                }

                break;
            }

            case 2:     // Set up a combo
            {
                if (m_Mobile.Mana < 40 && m_Mobile.Mana > 15)
                {
                    if (c.Paralyzed && !c.Poisoned)
                    {
                        m_Mobile.DebugSay("I am going to meditate");

                        m_Mobile.UseSkill(SkillName.Meditation);
                    }
                    else if (!c.Poisoned)
                    {
                        spell = new ParalyzeSpell(m_Mobile, null);
                    }
                }
                else if (m_Mobile.Mana > 60)
                {
                    if (Utility.Random(2) == 0 && !c.Paralyzed && !c.Frozen && !c.Poisoned)
                    {
                        m_Combo = 0;
                        spell   = new ParalyzeSpell(m_Mobile, null);
                    }
                    else
                    {
                        m_Combo = 1;
                        spell   = new ExplosionSpell(m_Mobile, null);
                    }
                }

                break;
            }

            case 3:
            {
                spell = GetRandomCurseSpell();
                break;
            }
            }

            return(spell);
        }
コード例 #6
0
ファイル: MageAI.cs プロジェクト: pallop/Servuo
        public virtual Spell DoCombo(Mobile c)
        {
            Spell spell = null;

            if (m_ComboType == ComboType.None)
            {
                m_ComboType = (ComboType)Utility.RandomMinMax(1, 7);
            }

            if (m_Combo == 1)
            {
                switch (m_ComboType)
                {
                case ComboType.Exp_FS_Poison:
                case ComboType.Exp_MB_Poison:
                case ComboType.Exp_EB_Poison:
                case ComboType.Exp_FB_MA_Poison:
                case ComboType.Exp_FB_Poison_Light:
                case ComboType.Exp_FB_MA_Light:
                case ComboType.Exp_Poison_FB_Light: spell = new ExplosionSpell(m_Mobile, null); break;
                }
            }
            else if (m_Combo == 2)
            {
                switch (m_ComboType)
                {
                case ComboType.Exp_FS_Poison: spell = new FlameStrikeSpell(m_Mobile, null); break;

                case ComboType.Exp_MB_Poison: spell = new MindBlastSpell(m_Mobile, null); break;

                case ComboType.Exp_EB_Poison: spell = new EnergyBoltSpell(m_Mobile, null); break;

                case ComboType.Exp_FB_MA_Poison: spell = new FireballSpell(m_Mobile, null); break;

                case ComboType.Exp_FB_Poison_Light: spell = new FireballSpell(m_Mobile, null); break;

                case ComboType.Exp_FB_MA_Light: spell = new FireballSpell(m_Mobile, null); break;

                case ComboType.Exp_Poison_FB_Light: spell = new PoisonSpell(m_Mobile, null); break;
                }
            }
            else if (m_Combo == 3)
            {
                switch (m_ComboType)
                {
                case ComboType.Exp_FS_Poison:
                case ComboType.Exp_MB_Poison:
                case ComboType.Exp_EB_Poison:
                    spell = new PoisonSpell(m_Mobile, null);
                    EndCombo();
                    return(spell);

                case ComboType.Exp_FB_MA_Poison: spell = new MagicArrowSpell(m_Mobile, null); break;

                case ComboType.Exp_FB_Poison_Light: spell = new PoisonSpell(m_Mobile, null); break;

                case ComboType.Exp_FB_MA_Light: spell = new MagicArrowSpell(m_Mobile, null); break;

                case ComboType.Exp_Poison_FB_Light: spell = new FireballSpell(m_Mobile, null); break;
                }
            }
            else if (m_Combo == 4)
            {
                switch (m_ComboType)
                {
                case ComboType.Exp_FS_Poison:
                case ComboType.Exp_MB_Poison:
                case ComboType.Exp_EB_Poison:
                    spell = new LightningSpell(m_Mobile, null);
                    EndCombo();
                    return(spell);

                case ComboType.Exp_FB_MA_Poison: spell = new PoisonSpell(m_Mobile, null); break;

                case ComboType.Exp_FB_Poison_Light:
                case ComboType.Exp_FB_MA_Light:
                case ComboType.Exp_Poison_FB_Light: spell = new LightningSpell(m_Mobile, null);
                    EndCombo();
                    return(spell);
                }
            }
            else if (m_Combo == 5)
            {
                switch (m_ComboType)
                {
                case ComboType.Exp_FS_Poison:
                case ComboType.Exp_MB_Poison:
                case ComboType.Exp_EB_Poison:
                case ComboType.Exp_FB_MA_Poison:
                case ComboType.Exp_FB_Poison_Light:
                case ComboType.Exp_FB_MA_Light:
                case ComboType.Exp_Poison_FB_Light:
                    spell = new LightningSpell(m_Mobile, null);
                    EndCombo();
                    return(spell);
                }
            }

            m_Combo++; // Move to next spell

            if (spell == null)
            {
                spell = new PoisonSpell(m_Mobile, null);
            }

            return(spell);
        }
コード例 #7
0
        public override Spell DoCombo(Mobile c)
        {
            Spell spell = null;

            if (m_NecroComboType == NecroComboType.None)
            {
                m_NecroComboType = (NecroComboType)Utility.RandomMinMax(1, 7);
                m_Combo          = 0;
                m_Mobile.DebugSay("Doing {0} Combo", m_NecroComboType);
            }

            if (m_Combo == 0)
            {
                switch (m_NecroComboType)
                {
                case NecroComboType.Exp_FS_Omen_Poison_PS:
                case NecroComboType.Exp_MB_Omen_Poison_PS:
                case NecroComboType.Exp_EB_Omen_Poison_PS:
                case NecroComboType.Exp_FB_MA_Poison_PS:
                case NecroComboType.Exp_FB_Poison_PS:
                case NecroComboType.Exp_FB_MA_PS:
                case NecroComboType.Exp_Poison_FB_PS: spell = new ExplosionSpell(m_Mobile, null); break;
                }

                ++m_Combo;
            }
            else if (m_Combo == 1)
            {
                switch (m_NecroComboType)
                {
                case NecroComboType.Exp_FS_Omen_Poison_PS: spell = new FlameStrikeSpell(m_Mobile, null); break;

                case NecroComboType.Exp_MB_Omen_Poison_PS: spell = new MindBlastSpell(m_Mobile, null); break;

                case NecroComboType.Exp_EB_Omen_Poison_PS: spell = new EnergyBoltSpell(m_Mobile, null); break;

                case NecroComboType.Exp_FB_MA_Poison_PS:
                case NecroComboType.Exp_FB_Poison_PS:
                case NecroComboType.Exp_FB_MA_PS: spell = new FireballSpell(m_Mobile, null); break;

                case NecroComboType.Exp_Poison_FB_PS: spell = new PoisonSpell(m_Mobile, null); break;
                }

                ++m_Combo;
            }
            else if (m_Combo == 2)
            {
                switch (m_NecroComboType)
                {
                case NecroComboType.Exp_FS_Omen_Poison_PS:
                case NecroComboType.Exp_MB_Omen_Poison_PS:
                case NecroComboType.Exp_EB_Omen_Poison_PS: spell = new EvilOmenSpell(m_Mobile, null); break;

                case NecroComboType.Exp_FB_MA_Poison_PS: spell = new MagicArrowSpell(m_Mobile, null); break;

                case NecroComboType.Exp_FB_Poison_PS: spell = new PoisonSpell(m_Mobile, null); break;

                case NecroComboType.Exp_FB_MA_PS: spell = new MagicArrowSpell(m_Mobile, null); break;

                case NecroComboType.Exp_Poison_FB_PS: spell = new FireballSpell(m_Mobile, null); break;
                }

                ++m_Combo;
            }
            else if (m_Combo == 3)
            {
                switch (m_NecroComboType)
                {
                case NecroComboType.Exp_FS_Omen_Poison_PS:
                case NecroComboType.Exp_MB_Omen_Poison_PS:
                case NecroComboType.Exp_EB_Omen_Poison_PS:
                case NecroComboType.Exp_FB_MA_Poison_PS:
                case NecroComboType.Exp_FB_Poison_PS: spell = new PoisonSpell(m_Mobile, null); break;

                case NecroComboType.Exp_FB_MA_PS:
                case NecroComboType.Exp_Poison_FB_PS:
                    if (Utility.RandomBool())
                    {
                        spell = new PoisonStrikeSpell(m_Mobile, null);
                    }
                    else
                    {
                        spell = new PainSpikeSpell(m_Mobile, null);
                    }
                    EndCombo();
                    return(spell);
                }

                ++m_Combo;
            }

            else if (m_Combo == 4)
            {
                switch (m_NecroComboType)
                {
                case NecroComboType.Exp_FS_Omen_Poison_PS:
                case NecroComboType.Exp_MB_Omen_Poison_PS:
                case NecroComboType.Exp_EB_Omen_Poison_PS:
                case NecroComboType.Exp_FB_MA_Poison_PS:
                case NecroComboType.Exp_FB_Poison_PS:
                case NecroComboType.Exp_FB_MA_PS:
                case NecroComboType.Exp_Poison_FB_PS:
                    if (Utility.RandomBool())
                    {
                        spell = new PoisonStrikeSpell(m_Mobile, null);
                    }
                    else
                    {
                        spell = new PainSpikeSpell(m_Mobile, null);
                    }
                    EndCombo();
                    return(spell);
                }
            }

            return(spell);
        }
コード例 #8
0
        public override bool DoActionCombat()
        {
            m_Mobile.DebugSay("doing HumanMageAI combat action");
            Mobile c = m_Mobile.Combatant;

            m_Mobile.Warmode = true;


            if (c == null || c.Deleted || !c.Alive || c.IsDeadBondedPet || !m_Mobile.CanSee(c) || !m_Mobile.CanBeHarmful(c, false) || c.Map != m_Mobile.Map)
            {
                // Our combatant is deleted, dead, hidden, or we cannot hurt them
                // Try to find another combatant

                if (AcquireFocusMob(m_Mobile.RangePerception, m_Mobile.FightMode, false, false, true))
                {
                    if (m_Mobile.Debug)
                    {
                        m_Mobile.DebugSay("Something happened to my combatant, so I am going to fight {0}", m_Mobile.FocusMob.Name);
                    }

                    m_Mobile.Combatant = c = m_Mobile.FocusMob;
                    m_Mobile.FocusMob  = null;
                }
                else
                {
                    m_Mobile.DebugSay("Something happened to my combatant, and nothing is around. I am on guard.");
                    Action = ActionType.Guard;
                    return(true);
                }
            }

            if (!m_Mobile.InLOS(c))
            {
                if (AcquireFocusMob(m_Mobile.RangePerception, m_Mobile.FightMode, false, false, true))
                {
                    m_Mobile.Combatant = c = m_Mobile.FocusMob;
                    m_Mobile.FocusMob  = null;
                }
            }

            if (c is PlayerMobile && SmartAI && (c.Spell is MagicTrapSpell || c.Spell is MagicArrowSpell))
            {
                m_EnemyCountersPara = true;
            }

            if (c.Paralyzed || c.Frozen)
            {
                if (m_Mobile.InRange(c, 1))
                {
                    RunFrom(c);
                }
            }

            if (m_Mobile.Paralyzed)
            {
                UseTrapPouch(m_Mobile);
            }
            TrapPouch(m_Mobile);

            if (SmartAI && !m_Mobile.StunReady && m_Mobile.Skills[SkillName.Wrestling].Value >= 80.0 && m_Mobile.Skills[SkillName.Anatomy].Value >= 80.0)
            {
                EventSink.InvokeStunRequest(new StunRequestEventArgs(m_Mobile));
            }

            if (!m_Mobile.InRange(c, m_Mobile.RangePerception))
            {
                // They are somewhat far away, can we find something else?

                if (AcquireFocusMob(m_Mobile.RangePerception, m_Mobile.FightMode, false, false, true))
                {
                    m_Mobile.Combatant = m_Mobile.FocusMob;
                    m_Mobile.FocusMob  = null;
                }
                else if (!m_Mobile.InRange(c, m_Mobile.RangePerception * 3))
                {
                    m_Mobile.Combatant = null;
                }

                c = m_Mobile.Combatant;

                if (c == null)
                {
                    m_Mobile.DebugSay("My combatant has fled, so I am on guard");
                    Action = ActionType.Guard;

                    return(true);
                }
            }

            if (m_Mobile.Hits < m_Mobile.HitsMax * 20 / 100)
            {
                // We are low on health, should we flee?

                bool flee = false;

                if (m_Mobile.Hits < c.Hits)
                {
                    // We are more hurt than them

                    int diff = c.Hits - m_Mobile.Hits;

                    flee = (Utility.Random(0, 100) > (10 + diff));                     // (10 + diff)% chance to flee
                }
                else
                {
                    flee = Utility.Random(0, 100) > 10;                     // 10% chance to flee
                }

                if (flee)
                {
                    if (m_Mobile.Debug)
                    {
                        m_Mobile.DebugSay("I am going to flee from {0}", c.Name);
                    }

                    Action = ActionType.Flee;
                    return(true);
                }
            }


            if (m_Mobile.Spell == null && DateTime.Now > m_NextCastTime && m_Mobile.InRange(c, 12))
            {
                // We are ready to cast a spell
                Spell  spell    = null;
                Mobile toDispel = FindDispelTarget(true);

                //try an cure with a pot first if the poison is serious or where in the middle of dumping
                if (UsesPotions && (m_Mobile.Poisoned && m_Mobile.Poison.Level >= 3) || m_Mobile.Poisoned && Combo != -1)
                {
                    DrinkCure(m_Mobile);
                }

                if (m_Mobile.Poisoned)                 // Top cast priority is cure
                {
                    spell = new CureSpell(m_Mobile, null);
                    try
                    {
                        if ((((m_Mobile.Skills[SkillName.Magery].Value / (m_Mobile.Poison.Level + 1)) - 20) * 7.5) > 50)
                        {
                            spell = new CureSpell(m_Mobile, null);
                        }
                        else
                        {
                            spell = new ArchCureSpell(m_Mobile, null);
                        }
                    }
                    catch
                    {
                        spell = new CureSpell(m_Mobile, null);
                    }
                }

                //were hurt they have atleast half life and were to low on mana to finish them start healing
                else if (m_Mobile.Hits < 70 && c.Hits > 50 && m_Mobile.Mana < 30)
                {
                    spell = new HealSpell(m_Mobile, null);
                }

                else if (toDispel != null)                 // Something dispellable is attacking us
                {
                    spell = DoDispel(toDispel);
                }
                //take down reflect on are enemy if its up
                else if (c.MagicDamageAbsorb > 5)
                {
                    m_Mobile.DebugSay("Takeing Down Reflect");
                    spell = new FireballSpell(m_Mobile, null);
                }
                else if (Combo != -1)                 // We are doing a spell combo
                {
                    spell = DoCombo(c);
                }
                else
                {
                    spell = ChooseSpell(c);
                }

                if (SmartAI && toDispel != null)
                {
                    if (m_Mobile.InRange(toDispel, 10))
                    {
                        RunFrom(toDispel);
                    }
                    else if (!m_Mobile.InRange(toDispel, 12))
                    {
                        RunTo(toDispel, CanRun);
                    }
                }
                else
                {
                    if (m_RegainingMana == false)
                    {
                        RunTo(c, CanRun);
                    }
                }

                if (spell != null && spell.Cast())
                {
                    TimeSpan delay;
                    //spell cast time is equal to the delay for the spells.
                    delay = spell.GetCastDelay() + spell.GetCastRecovery();

                    m_NextCastTime = DateTime.Now + delay;
                }
            }
            else if ((m_Mobile.Spell == null || !m_Mobile.Spell.IsCasting) && m_RegainingMana == false)
            {
                RunTo(c, CanRun);
            }

            return(true);
        }