コード例 #1
0
ファイル: Priest.cs プロジェクト: LoudRobotsGames/dark_red
 public void ThrowFireball()
 {
     if (fireball != null)
     {
         fireball.gameObject.SetActive(true);
         fireball.Reset();
     }
 }
コード例 #2
0
    public static IEnumerator CastFireball(GameEntity caster, GameEntity target, float coolTime, float sclFire = 1.0f, float velFire = 1.0f)
    {
        caster.GetComponent <CharacterMotorC>().inputMoveDirection = Vector3.zero;
        caster.graphics.GetComponent <Animation>().CrossFade("cast");

        RaycastHit hit;
        float      maxDist  = 16;
        float      velocity = 32;

        if (!target && Physics.SphereCast(caster.graphics.position, sclFire, caster.graphics.forward, out hit, maxDist))
        {
            GameObject hitGo = hit.collider.gameObject;
            target = hitGo.GetComponent <GameEntity>();
        }

        if (target)
        {
            if (caster.isPlayer)
            {
                int targetEntityID = GameEntity.GetEntityID(target.gameObject);
                KBEngine.Event.fireIn("useTargetSkill", (Int32)1, (Int32)targetEntityID);
            }
            yield return(new WaitForSeconds(coolTime));

            // ╠Мож
            if (!_fireball)
            {
                _fireball = Resources.Load("Fireball") as GameObject;
            }
            GameObject goFireball = GameObject.Instantiate(_fireball);
            Fireball   fb         = goFireball.GetComponent <Fireball>();
            fb.Reset(caster.graphics.position, target.transform, velocity);
        }
        else
        {
            // Failed to cast a fireball
            yield return(new WaitForSeconds(coolTime));
        }
        caster.graphics.GetComponent <Animation>().CrossFade("idle");
    }