//Called in start public override void SetupAbility() { abilityReady = true; ability_object = Instantiate(ability_object); ability_object.transform.parent = owner.transform.Find("magicPoint"); firesword_Object = ability_object.GetComponent <FireSword_Object> (); firesword_Object.damage = (int)damage; firesword_Object.ability = this; firesword_Object.forceMagnitude = forceMagnitude; ability_object.SetActive(false); }
//Called in start public override void SetupAbility() { abilityReady = true; ability_object = Instantiate(ability_object); ability_object.transform.parent = owner.transform.Find("magicPoint"); firesword_Object = ability_object.GetComponent<FireSword_Object> (); firesword_Object.damage = (int)damage; firesword_Object.ability = this; firesword_Object.forceMagnitude = forceMagnitude; ability_object.SetActive (false); }