コード例 #1
0
 //Called in start
 public override void SetupAbility()
 {
     abilityReady   = true;
     ability_object = Instantiate(ability_object);
     ability_object.transform.parent = owner.transform.Find("magicPoint");
     firesword_Object                = ability_object.GetComponent <FireSword_Object> ();
     firesword_Object.damage         = (int)damage;
     firesword_Object.ability        = this;
     firesword_Object.forceMagnitude = forceMagnitude;
     ability_object.SetActive(false);
 }
コード例 #2
0
ファイル: FireSword.cs プロジェクト: cookie966507/Fire-On-Ice
 //Called in start
 public override void SetupAbility()
 {
     abilityReady = true;
     ability_object = Instantiate(ability_object);
     ability_object.transform.parent = owner.transform.Find("magicPoint");
     firesword_Object = ability_object.GetComponent<FireSword_Object> ();
     firesword_Object.damage = (int)damage;
     firesword_Object.ability = this;
     firesword_Object.forceMagnitude = forceMagnitude;
     ability_object.SetActive (false);
 }