コード例 #1
0
 public static FireSlimeGameLoop GetInstance()
 {
     if (_instance == null)
     {
         _instance = new FireSlimeGameLoop();
     }
     return(_instance);
 }
コード例 #2
0
    // Use this for initialization
    void Awake()
    {
        _instance = this;
        OverMenu.SetActive(false);
        PauseMenu.SetActive(false);
        isOver         = false;
        Time.timeScale = 1;

        //OverMenuText.gameObject.SetActive(false);
    }