//public GameObject desk; void Awake() { absolutelyAllItems = FindAllDirectChildren(GameObject.FindGameObjectWithTag("ItemsToManage")); List <BasicFurnitureScript> fntb = new List <BasicFurnitureScript>(); for (int i = 0; i < absolutelyAllItems.Length; i++) { if (absolutelyAllItems[i].GetComponent <BasicFurnitureScript>() && absolutelyAllItems[i].GetComponent <BasicFurnitureScript>().isFlammable) { fntb.Add(absolutelyAllItems[i].GetComponent <BasicFurnitureScript>()); furnitureNeededToBurn++; } } allFurnitureToBurn = fntb.ToArray(); winScreen = GameObject.FindGameObjectWithTag("WinScreen"); wbScript = GameObject.FindGameObjectWithTag("WaitButton").GetComponent <WaitButtonScript>(); fMeterScript = GameObject.FindGameObjectWithTag("FineOMeter").GetComponent <FineOMeterScript>(); dog = GameObject.FindGameObjectWithTag("Dog").GetComponent <DogScript>(); fmScript = GetComponent <FireManagerScript>(); mmScript = GetComponent <MoveManager>(); gManager = GameObject.FindGameObjectWithTag("GridManager").GetComponent <GridManager>(); mText = GameObject.FindGameObjectWithTag("MovesText").GetComponent <MovesText>(); movesTextWin = FindGameObjectInChildWithTag(winScreen, "MovesTextWin").GetComponent <Text>(); winScreen.GetComponent <RectTransform>().localPosition = new Vector3(-119, 52, 0.02f); }
void Start() { fireManager = GameObject.Find("ItemManagers").GetComponent <FireManagerScript>(); //TAMIKO: changed fireManager.allItemsOnMap to TimeManager.absolutelyAllItems foreach (GameObject m in TimeManagerScript.instance.absolutelyAllItems) { inventory.Add(m); StartCoroutine(CheckInventory(m)); StartCoroutine(checkSide(m)); } }