コード例 #1
0
ファイル: BossEnemy.cs プロジェクト: cgirala/Spacial-Decay
    private IEnumerator Attack()
    {
        while (true)
        {
            Vector3 position;
            int     direction;
            for (int i = 0; i < 3; i++)
            {
                position  = Player.transform.position;
                direction = Random.Range(0, 2) * 2 - 1;
                for (int j = 0; j < 16; j++)
                {
                    fireDataBullet.Towards(position);
                    fireDataBullet.WithRotation((12f * Mathf.Sqrt((16 - j) * 24) - 80) * direction);
                    fireDataBullet.Fire();
                    yield return(new WaitForSeconds(0.08f));
                }
                yield return(new WaitForSeconds(0.5f));
            }

            for (int i = 0; i < (enraged ? 5 : 3); i++)
            {
                still          = true;
                FacePlayer     = false;
                TargetRotation = transform.rotation;
                fireDataLaser.Fire();
                yield return(new WaitForSeconds(0.25f));

                still      = false;
                FacePlayer = true;
                yield return(new WaitForSeconds((enraged ? 0.25f : 0.5f)));
            }
        }
    }
コード例 #2
0
    public override void Start()
    {
        direction = transform.position.x < 0 ? 1 : -1;
        transform.Rotate(Vector3.forward * -90 * direction);

        fireData = new FireBuilder(bulletPrefab, Field);
        fireData.From(transform);
        fireData.Towards(new Vector2(0, transform.position.y));
        fireData.WithSpeed(3);
        fireData.WithRotation(-30, 30);

        rigidbody2d          = GetComponent <Rigidbody2D>();
        rigidbody2d.velocity = new Vector2(direction * 4, 0);
    }
コード例 #3
0
ファイル: BossEnemy.cs プロジェクト: cgirala/Spacial-Decay
    public override void Start()
    {
        fireDataBullet = new FireBuilder(bulletPrefab, Field);
        fireDataBullet.From(transform);
        fireDataBullet.WithSpeed(12);
        fireDataBullet.WithModifier(new CircularBurstModifier(45, 7, 0, 0));
        fireDataBullet.WithController(new AccelerationController(3));

        fireDataLaser = new FireBuilder(laserPrefab, Field);
        fireDataLaser.From(transform);
        fireDataLaser.WithSpeed(0);
        fireDataLaser.WithRotation(transform);
        fireDataLaser.WithController(new AutoDeactivateController(0.25f));

        StartCoroutine(Attack());
    }