public void Rotation(int Direction, int AltFire) { OriginalRot = transform.eulerAngles; transform.eulerAngles = new Vector3(0, Direction * 90f, 0); // Debug.Log(Direction*90f); // Debug.Log(transform.eulerAngles); if (AltFire == 0) { Lighter.SetActive(true); } if (AltFire == 1) { FireBomb.SetActive(true); } }