コード例 #1
0
    static void Main()
    {
        //set up the FST
        FiniteStateTable FST_Task_2 = new FiniteStateTable();

        FST_Task_2.SetNextState(S0, E0, S1);
        FST_Task_2.SetActions(S0, E0, "ActionX", "ActionY");
        FST_Task_2.SetNextState(S1, E0, S0);
        FST_Task_2.SetActions(S1, E0, "ActionW");
        FST_Task_2.SetNextState(S2, E0, S0);
        FST_Task_2.SetActions(S2, E0, "ActionW");
        FST_Task_2.SetNextState(S1, E1, S2);
        FST_Task_2.SetActions(S1, E1, "ActionX", "ActionZ");
        FST_Task_2.SetNextState(S2, E2, S1);
        FST_Task_2.SetActions(S2, E2, "ActionX", "ActionY");

        char keyEntered = '0';
        int  keyEvent;

        while (true)
        {
            keyEntered = (char)Console.Read();
            keyEvent   = -1;
            if (keyEntered == ('a'))
            {
                keyEvent = E0;
            }
            if (keyEntered == ('b'))
            {
                keyEvent = E1;
            }
            if (keyEntered == ('c'))
            {
                keyEvent = E2;
            }
            if (keyEntered == ('q'))
            {
                keyEvent = 4;
            }
            if (keyEvent >= 0)
            {
                string time = System.DateTime.Now.ToString();
                actionLog.Add(time + " User Entered: " + keyEntered);

                if ((keyEntered == 'a') || (keyEntered == 'b') || (keyEntered == 'c'))
                {
                    execute(FST_Task_2.GetActions(FST_Task_2.state, keyEvent, 1));
                    execute(FST_Task_2.GetActions(FST_Task_2.state, keyEvent, 2));
                    execute(FST_Task_2.GetActions(FST_Task_2.state, keyEvent, 3));

                    if (FST_Task_2.state != FST_Task_2.GetNextState(FST_Task_2.state, keyEvent))
                    {
                        FST_Task_2.state = FST_Task_2.GetNextState(FST_Task_2.state, keyEvent);
                        Console.WriteLine("Now in State " + FST_Task_2.state);
                        string timeStamp = System.DateTime.Now.ToString();
                        actionLog.Add(timeStamp + " Entered State " + FST_Task_2.state);
                    }
                }
                else if (keyEntered == 'q')
                {
                    Console.WriteLine("Please enter the file path of the file where you wish to have activity logged");
                    string filePath = "";
                    while (filePath == "")
                    {
                        filePath = Console.ReadLine();
                    }
                    try
                    {
                        quit(filePath);
                    }
                    catch
                    {
                        Console.WriteLine("File path not recognised, please try again");
                    }
                }
                else
                {
                    Console.WriteLine("Command not recognised. Please try again.");
                }
            }
        }
    }
コード例 #2
0
    /* ---------------------------------------------------------------------------------------------------------------------
    *  MAIN
    *  --------------------------------------------------------------------------------------------------------------------- */

    private static void Main()
    {
        // INITIALISE Multi Threading
        Thread th = Thread.CurrentThread;

        th.Name = "MainThread";

        // CREATE FST
        // Task 2 FSM
        FiniteStateTable FST_X = new FiniteStateTable();

        //define FST_X
        FST_X.SetNextState(S0, E0, S1);
        FST_X.SetActions(S0, E0, "ActionX", "ActionY");
        FST_X.SetNextState(S1, E0, S0);
        FST_X.SetActions(S1, E0, "ActionW");
        FST_X.SetNextState(S2, E0, S0);
        FST_X.SetActions(S2, E0, "ActionW");
        FST_X.SetNextState(S1, E1, S2);
        FST_X.SetActions(S1, E1, "ActionX", "ActionZ");
        FST_X.SetNextState(S2, E2, S1);
        FST_X.SetActions(S2, E2, "ActionX", "ActionY");
        // Task 3 FSM
        FiniteStateTable FST_Y = new FiniteStateTable(S0 + SB);

        //define FST_Y
        FST_Y.SetNextState(0, E0, SB);
        FST_Y.SetNextState(1, E0, SB);
        FST_Y.SetNextState(2, E0, SB);
        FST_Y.SetNextState(4, E0, SA);
        FST_Y.SetActions(4, E0, "ActionJ", "ActionK", "ActionL");
        FST_Y.SetNextState(4, E1, SA);
        FST_Y.SetActions(4, E1, "ActionJ", "ActionK", "ActionL");
        FST_Y.SetNextState(4, E2, SA);
        FST_Y.SetActions(4, E2, "ActionJ", "ActionK", "ActionL");

        // DECLARE AND INITIALISE VARIABLES
        char keyEntered = '0';
        int  keyEvent;
        int  colX;
        int  rowX;
        int  colY;
        int  rowY;

        // RUN THE APPLICATION
        while (true)
        {
            // Receive Key Press
            keyEntered = (char)Console.Read();
            // Set Event Value
            keyEvent = -1;
            if (keyEntered == ('a'))
            {
                keyEvent = E0;
            }
            if (keyEntered == ('b'))
            {
                keyEvent = E1;
            }
            if (keyEntered == ('c'))
            {
                keyEvent = E2;
            }
            if (keyEntered == ('q'))
            {
                keyEvent = 4;
            }
            // If Event Driven Key Press
            if (keyEvent >= 0)
            {
                // Set Row and Column Values;
                // X FSM
                rowX = keyEvent;
                colX = FST_X.state;
                // Y FSM
                rowY = keyEvent;
                colY = FST_X.state + FST_Y.state;
                if (keyEntered != 'q')
                {
                    // Execute the Actions
                    // X FSM
                    execute(FST_X.GetActions(colX, rowX));
                    // Y FSM
                    execute(FST_Y.GetActions(colY, rowY));
                    // Evaluate if there is a change of state
                    // X FSM
                    if (FST_X.state != FST_X.GetNextState(colX, rowX))
                    {
                        FST_X.state = FST_X.GetNextState(colX, rowX);
                        string message = "";
                        if (FST_X.state == 0)
                        {
                            message = "S0";
                        }
                        if (FST_X.state == 1)
                        {
                            message = "S1";
                        }
                        if (FST_X.state == 2)
                        {
                            message = "S2";
                        }
                        Console.WriteLine("Now in State " + message);
                    }
                    // Y FSM
                    if ((FST_Y.GetNextState(colY, rowY) > 2 && FST_Y.state <= 2) ||
                        (FST_Y.GetNextState(colY, rowY) < 3 && FST_Y.state >= 3))
                    {
                        FST_Y.state = FST_Y.GetNextState(colY, rowY);
                        string message = "";
                        if (FST_Y.state == 0)
                        {
                            message = "SA";
                        }
                        if (FST_Y.state == 3)
                        {
                            message = "SB";
                        }
                        Console.WriteLine("Now in State " + message);
                    }
                }
                else
                {
                    // Create the File to Log File for Time Stamping User Activity
                    // Acquire File Path
                    Console.WriteLine("Please enter the file path of the file where you wish to have activity logged");
                    string filePath = "";
                    while (filePath == "")
                    {
                        filePath = Console.ReadLine();
                    }
                    try // Save File
                    {
                        quit(filePath);
                    }
                    catch // Invalid File Path
                    {
                        Console.WriteLine("File path not recognised, please try again");
                    }
                }
            }
        }
    }
コード例 #3
0
ファイル: Task2.cs プロジェクト: carlvelasco96/mecheng-313
    static void Main()
    {
        //set up the FST
        FiniteStateTable FST_Task_2 = new FiniteStateTable();

        FST_Task_2.SetNextState(S0, E0, S1);
        FST_Task_2.SetActions(S0, E0, "ActionX", "ActionY");
        FST_Task_2.SetNextState(S1, E0, S0);
        FST_Task_2.SetActions(S1, E0, "ActionW");
        FST_Task_2.SetNextState(S2, E0, S0);
        FST_Task_2.SetActions(S2, E0, "ActionW");
        FST_Task_2.SetNextState(S1, E1, S2);
        FST_Task_2.SetActions(S1, E1, "ActionX", "ActionZ");
        FST_Task_2.SetNextState(S2, E2, S1);
        FST_Task_2.SetActions(S2, E2, "ActionX", "ActionY");

        //set up local variables
        char keyEntered = '0';
        int  keyEvent;

        while (true)
        {
            //Read single characters
            keyEntered = (char)Console.Read();
            keyEvent   = -1;

            //interpret events
            if (keyEntered == ('a'))
            {
                keyEvent = E0;
            }
            if (keyEntered == ('b'))
            {
                keyEvent = E1;
            }
            if (keyEntered == ('c'))
            {
                keyEvent = E2;
            }
            if (keyEntered == ('q'))
            {
                keyEvent = 4;
            }

            //if a valid key has been entered
            if (keyEvent >= 0)
            {
                //log key reception
                string time = System.DateTime.Now.ToString();
                actionLog.Add(time + " User Entered: " + keyEntered);

                //execute corresponding actions to commands and update stae
                if ((keyEntered == 'a') || (keyEntered == 'b') || (keyEntered == 'c'))
                {
                    //execute actions
                    execute(FST_Task_2.GetActions(FST_Task_2.state, keyEvent));

                    //update state
                    if (FST_Task_2.state != FST_Task_2.GetNextState(FST_Task_2.state, keyEvent))
                    {
                        FST_Task_2.state = FST_Task_2.GetNextState(FST_Task_2.state, keyEvent);
                        Console.WriteLine("Now in State " + FST_Task_2.state);
                        //log state change
                        string timeStamp = System.DateTime.Now.ToString();
                        actionLog.Add(timeStamp + " Entered State " + FST_Task_2.state);
                    }
                }
                else if (keyEntered == 'q') //if quit command is entered
                {
                    //acquire log file path
                    Console.WriteLine("Please enter the file path of the file where you wish to have activity logged");
                    string filePath = "";
                    while (filePath == "")
                    {
                        filePath = Console.ReadLine();
                    }

                    //execute logging and closing sequence
                    try
                    {
                        quit(filePath);
                    }
                    catch
                    {
                        Console.WriteLine("File path not recognised, please try again");
                    }
                }
            }
        }
    }