/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { resources = new IridelResources(); resources.LoadAllResources(); GameFlowMgr = new FiniteStateMachine<GameEngine>(); if (StartScene == null) throw new Exception("Initial Scene not specified.\n" + "\t(Perhaps a problem in IridelResources?)"); else GameFlowMgr.ConnectAndActivate(this, StartScene); }