public void PaintTopInGame(ClipState clipState) { if (clipState != ClipState.BeforeClip) { return; } var ui = Hud.Render.GetUiElement("Root.NormalLayer.minimap_dialog_backgroundScreen.minimap_dialog_pve.BoostWrapper.BoostsDifficultyStackPanel.clock"); var ui2 = Hud.Render.GetUiElement("Root.NormalLayer.minimap_dialog_backgroundScreen.minimap_dialog_pve.minimap_pve_main"); var w = 0; var h = ui.Rectangle.Height; float XPos = ui2.Rectangle.Left + ui2.Rectangle.Width / 3.5f; float YPos = ui.Rectangle.Top; if (Finished) { FinishedDecorator.Paint(XPos, YPos - h, w, h, "当前房间所有红门已进入过"); } if (Times != 0) { TimesDecorator.Paint(XPos, YPos, w, h, "地狱火护符任务已完成:" + Times); } }
public void PaintTopInGame(ClipState clipState) { if (clipState != ClipState.BeforeClip) { return; } var ui = Hud.Render.GetUiElement("Root.NormalLayer.minimap_dialog_backgroundScreen.minimap_dialog_pve.BoostWrapper.BoostsDifficultyStackPanel.clock"); var ui2 = Hud.Render.GetUiElement("Root.NormalLayer.minimap_dialog_backgroundScreen.minimap_dialog_pve.minimap_pve_main"); var w = 0; var h = ui.Rectangle.Height; float XPos = ui2.Rectangle.Left + ui2.Rectangle.Width / 3.4f; //3.5f float YPos = ui.Rectangle.Top; if (Finished) { FinishedDecorator.Paint(XPos, YPos - h, w, h, "All UberRealm Entered"); } if (Times != 0) { TimesDecorator.Paint(XPos, YPos, w, h, "HellfireAmulet mission: " + Times); } }