コード例 #1
0
ファイル: BattleDirector.cs プロジェクト: KangLLL/century_war
    void FixedUpdate()
    {
        if (this.m_IsBattleStart)
        {
            int currentTick = TimeTickRecorder.Instance.CurrentTimeTick - this.m_MatchStartTick;
            if (currentTick == this.m_TotalMatchTick)
            {
                this.EndMatch();
            }
        }
        else if (this.m_IsBattleObserve)
        {
            int currentTick = TimeTickRecorder.Instance.CurrentTimeTick - this.m_MatchObserveStartTick;
            if (currentTick >= this.m_TotalObserveTick)
            {
                this.StartBattle();
            }
        }
        if (this.m_EndBattle)
        {
            if (this.m_IsBattleStart)
            {
                this.m_Summary.Summary();
                this.m_IsBattleStart = false;

                FinishMatchRequestParameter request = new FinishMatchRequestParameter();
                request.MatchFinishTime = TimeTickRecorder.Instance.CurrentTimeTick - this.m_MatchStartTick;
                CommunicationUtility.Instance.GetMatchID(request, this, "GetMatchID", true);

                if (BattleData.IsNewbie)
                {
                    this.GetMatchID(null);
                    BattleData.IsNewbie = false;
                }
            }
            else
            {
                LockScreen.Instance.DisableInput();
                this.m_IsBattleObserve = false;
                this.m_Cloud.FadeIn();
                CommunicationUtility.Instance.FinishObserve();
                this.StartCoroutine("Wait");
            }
            this.m_EndBattle = false;
        }
    }
コード例 #2
0
 public void GetMatchID(FinishMatchRequestParameter parameter, Component receiver, string methodName, bool isListenOnce)
 {
     this.CommunicateWithServer(receiver, methodName, isListenOnce, parameter.GetHashtableFromParameter(),
                                ClientCommandConsts.FINISH_MATCH_COMMAND, ServerCommandConsts.ATTACK_LOG_RESPONSE);
 }