void OnFinishLevel(FinishLevelEvent e) { SetSelectedObject(null); SetHighlightedObject(null); }
void OnFinishLevel(FinishLevelEvent e) { SetActive(false); }
void OnFinishLevel(FinishLevelEvent e) { Show(); }
public void OnGameEvent(FinishLevelEvent gameEvent) { LevelRunning = false; SetWinner(gameEvent.Winner); }
void OnFinishLevel(FinishLevelEvent e) { LevelFinished = true; }