public void StopEasing() { timePos = duration; updateDelegate = null; finishEasingDelegate = null; lerpPos = 1; }
protected void ActionUpdate() { timePos += deltaTime; if (timePos >= duration) { timePos = duration; updateDelegate = null; if (finishEasingDelegate != null) { finishEasingDelegate(); if (isClearDelegateAfterFinish) { finishEasingDelegate = null; } } } lerpPos = EasingCalculator.Calculate(easingType, timePos, 0f, 1f, duration); }