void DialogueEvent() { if (DialogueTrigger.isTalkButton && isGetEventObject && !isUIOpen && isTrueFinishEvent) { if (Input.GetKeyDown(KeyCode.Q)) { FinishDialog.SetActive(true); } } }
private void Start() { isUIOpen = false; StartDialog.SetActive(false); if (EventUI != null) { EventUI.SetActive(false); } if (trueDialog != null) { trueDialog.SetActive(false); } if (falseDialog != null) { trueDialog.SetActive(false); } if (FinishDialog != null) { FinishDialog.SetActive(false); } }