private void OnButtonHoverLost(FingerButton sender) { if (HoverLost != null) { HoverLost(this); } }
private void OnButtonHoverGained(FingerButton sender) { if (HoverGained != null) { HoverGained(this); } }
private void OnButtonActivated(FingerButton sender) { if (Activated != null) { Activated(this); } }
void Awake() { button = GetComponent <FingerButton>(); keyboard = GetComponentInParent <Keyboard>(); keyboard.ModeChange += keyboard_ModeChange; characterText = GetComponentInChildren <UnityEngine.UI.Text>(); if (characterText != null) { characterText.transform.SetParent(button.ButtonFace); } }
void ResetButton_ButtonActivated(FingerButton sender) { UnityEngine.VR.InputTracking.Recenter(); }
void LettersButton_ButtonActivated(FingerButton sender) { Keyboard.ShowCharSet(0); }
void NumbersButton_ButtonActivated(FingerButton sender) { Keyboard.ShowCharSet(1); }
// Use this for initialization void Awake() { button = GetComponent <FingerButton>(); }