コード例 #1
0
ファイル: TutorialScene.cs プロジェクト: xiaomao1986/GL
    private void OffGyroallback()
    {
        PlayerPrefs.SetInt("GUIDE3D", 3);
        MsgBase.MsgAdd <GameObject, MySkyInputEvent.DragState, Vector2, Vector2, Vector3>("EventDrag", EventDrag);
        MsgBase.MsgAdd <GameObject, MySkyInputEvent.ClickState, Vector2>("EventClick", OnClickPhoto);


        PhotoCameraObj      = new GameObject();
        PhotoCameraObj.name = "PhotoCameraObj1111111";
        PhotoCameraObj.transform.SetParent(SCameraManager.currentCamera.gameObject.transform.parent.gameObject.transform);



        Royboj = Instantiate(Resources.Load("photo/Rotation")) as GameObject;
        Royboj.SetActive(false);
        Royboj.transform.SetParent(PhotoCameraObj.transform);
        Royboj.transform.localPosition = new Vector3(0, -2.5f, 6.22f);

        tutorialProcess2 = new TutorialProcess2(TutorialUIObj, TutorialUIObj2);


        FindConfig      = MonoBehaviour.Instantiate(Resources.Load("photo/Find_config")) as GameObject;
        FindConfig.name = "FindConfig";
        FindConfig.transform.SetParent(gameObject.transform);
        m_FindConfig       = FindConfig.GetComponent <Find_Item_Config>();
        m_PhotoConfigArray = new PhotoConfigArray();
        TutorialItem tutorialItem = new TutorialItem(gameObject);

        tutorialItem.Init(20);
        MsgBase.SendMsg("OpenGyroController");
    }
コード例 #2
0
ファイル: ItemManager.cs プロジェクト: xiaomao1986/GL
 private void CreateFindConfig()
 {
     FindConfig      = MonoBehaviour.Instantiate(Resources.Load("photo/Find_config")) as GameObject;
     FindConfig.name = "FindConfig";
     FindConfig.transform.SetParent(PhotoRoot.transform);
     m_FindConfig = FindConfig.GetComponent <Find_Item_Config>();
 }