public List <TileData> GetTilesInRangeThreadsafe(TileData tile, int range, int moveThroughMask) { List <TileData> hoverTiles = FindTilesWithinRangeThreadsafe.Find(tileMap, tile, range, 0, moveThroughMask); return(hoverTiles); }
public List <TileData> GetTilesInRangeThreadsafe(TileData tile, int range) { List <TileData> hoverTiles = FindTilesWithinRangeThreadsafe.Find(tileMap, tile, range, 0, TeamId.MOVE_THROUGH_NONE); return(hoverTiles); }