コード例 #1
0
        internal static void HighlightRefer(
            GameObject referRoot,
            object refObj,
            bool logInfo,
            FindThingType mode
            )
        {
            results.Clear();
            UToolsUtil.RecursiveObjs(
                v => { FindRefInGameObject(v, refObj, referRoot.transform, null, mode); },
                referRoot
                );
            HighlightFirstResult();

            if (logInfo)
            {
                LogResult();
            }
        }
コード例 #2
0
        internal static void HighlightRefer(
            Scene referScene,
            object refObj,
            bool logInfo,
            FindThingType mode
            )
        {
            results.Clear();
            var rootGOS = referScene.GetRootGameObjects();

            UToolsUtil.RecursiveObjs(
                v => { FindRefInGameObject(v, refObj, null, referScene.name, mode); },
                rootGOS
                );
            HighlightFirstResult();

            if (logInfo)
            {
                LogResult();
            }
        }
コード例 #3
0
        private void OnGUI()
        {
            if (DrawWorking(guidMapGen))
            {
                return;
            }

            findThingType = UTGUI.EnumToolbar(findThingType);

            EditorGUILayout.BeginVertical("box");

            scrollerPos = EditorGUILayout.BeginScrollView(scrollerPos);

            switch (findThingType)
            {
            case FindThingType.Assets:
                DrawFindAssetView();
                break;

            case FindThingType.CustomStr:
                DrawFindStrView();
                break;

            case FindThingType.BuiltinComponent:
                DrawFindBuiltinComponentView();
                break;
            }

            EditorGUILayout.EndScrollView();

            EditorGUILayout.EndVertical();

            GUILayout.BeginVertical();
            GUILayout.FlexibleSpace();
            DrawOptionsView();
            GUILayout.EndVertical();
        }
コード例 #4
0
        internal static void FindRefInGameObject(
            GameObject referObj,
            object refObj,
            Transform referRoot,
            string referSceneName,
            FindThingType mode
            )
        {
            var comps = referObj.GetComponents <Component>();

            for (var i = 0; i < comps.Length; i++)
            {
                var m = comps[i];
                if (m == null)
                {
                    Debug.LogWarning($"{referObj} has a missing Component", referObj);
                    continue;
                }

                FindRefInComponent(m, refObj, referRoot, referSceneName);
            }

            if (mode == FindThingType.CustomStr)
            {
                var referObjName = referObj.name;
                var refObjStr    = refObj.ToString();
                if (referObjName == refObjStr || referObjName.Contains(refObjStr))
                {
                    var result = new Result();
                    result.type           = ReferType.RefByObjectName;
                    result.refObj         = refObj;
                    result.referSceneName = referSceneName;
                    result.referRoot      = referRoot;
                    result.referObj       = referObj;
                    results.Add(result);
                }
            }

            if (refObj is GameObject)
            {
                var isPrefabInstance = UToolsUtil.IsPrefabInstance(referObj);
                if (isPrefabInstance)
                {
                    var root = PrefabUtility.GetOutermostPrefabInstanceRoot(referObj);
                    if (root != referObj)
                    {
                        return;
                    }

                    var prefabParent = PrefabUtility.GetCorrespondingObjectFromSource(referObj);
                    if (prefabParent == (GameObject)refObj)
                    {
                        var result = new Result();
                        result.type           = ReferType.RefByPrefabInst;
                        result.refObj         = refObj;
                        result.referSceneName = referSceneName;
                        result.referRoot      = referRoot;
                        result.referObj       = referObj;
                        results.Add(result);
                    }
                }
            }
        }