private void Destroy() { if (this.Glitches != null) { ServiceHelper.RemoveComponent <NesGlitches>(this.Glitches); } this.Glitches = (NesGlitches)null; if (this.RtHandle != null) { this.TargetRenderer.UnscheduleHook(this.RtHandle.Target); this.TargetRenderer.ReturnTarget(this.RtHandle); } this.RtHandle = (RenderTargetHandle)null; if (this.SolidCubes != null) { this.SolidCubes.Dispose(); } this.SolidCubes = (Mesh)null; if (this.WhiteCube != null) { this.WhiteCube.Dispose(); } this.WhiteCube = (Mesh)null; if (this.RaysMesh != null) { this.RaysMesh.Dispose(); } if (this.FlareMesh != null) { this.FlareMesh.Dispose(); } this.RaysMesh = this.FlareMesh = (Mesh)null; if (this.InvertEffect != null) { this.InvertEffect.Dispose(); } this.InvertEffect = (InvertEffect)null; this.HexahedronAo = (ArtObjectInstance)null; this.FirstUpdate = true; this.sAmbientDrone = this.sAku = this.sZoomIn = this.sHexAppear = this.sCubeAppear = this.sMotorSpin1 = this.sMotorSpin2 = this.sMotorSpinAOK = this.sMotorSpinCrash = this.sRayWhiteout = (SoundEffect)null; this.eAku = this.eAmbient = this.eMotor = (SoundEmitter)null; this.ActivePhase = FinalRebuildHost.Phases.ZoomInNega; this.PhaseTime = 0.0f; this.GameState.SkipRendering = false; this.GameState.HideHUD = false; }
private void ChangePhaseTo(FinalRebuildHost.Phases phase) { this.PhaseTime = 0.0f; this.ActivePhase = phase; this.Update(new GameTime()); }
private void ChangePhaseTo(FinalRebuildHost.Phases phase) { this.PhaseTime = 0.0f; this.ActivePhase = phase; this.Update(new GameTime()); }
private void Destroy() { if (this.Glitches != null) ServiceHelper.RemoveComponent<NesGlitches>(this.Glitches); this.Glitches = (NesGlitches) null; if (this.RtHandle != null) { this.TargetRenderer.UnscheduleHook(this.RtHandle.Target); this.TargetRenderer.ReturnTarget(this.RtHandle); } this.RtHandle = (RenderTargetHandle) null; if (this.SolidCubes != null) this.SolidCubes.Dispose(); this.SolidCubes = (Mesh) null; if (this.WhiteCube != null) this.WhiteCube.Dispose(); this.WhiteCube = (Mesh) null; if (this.RaysMesh != null) this.RaysMesh.Dispose(); if (this.FlareMesh != null) this.FlareMesh.Dispose(); this.RaysMesh = this.FlareMesh = (Mesh) null; if (this.InvertEffect != null) this.InvertEffect.Dispose(); this.InvertEffect = (InvertEffect) null; this.HexahedronAo = (ArtObjectInstance) null; this.FirstUpdate = true; this.sAmbientDrone = this.sAku = this.sZoomIn = this.sHexAppear = this.sCubeAppear = this.sMotorSpin1 = this.sMotorSpin2 = this.sMotorSpinAOK = this.sMotorSpinCrash = this.sRayWhiteout = (SoundEffect) null; this.eAku = this.eAmbient = this.eMotor = (SoundEmitter) null; this.ActivePhase = FinalRebuildHost.Phases.ZoomInNega; this.PhaseTime = 0.0f; this.GameState.SkipRendering = false; this.GameState.HideHUD = false; }