public static FilmShowing CreateFilmShowing(int filmShowingID) { FilmShowing filmShowing = new FilmShowing(); filmShowing.FilmShowingID = filmShowingID; return(filmShowing); }
public Customer(FilmShowing fs, int ID, Floor f, Controller c, Customer_Controller cc) { pointsToVisit = new List<Coordinate>(); theFloor = f; mainController = c; customerController = cc; filmShowing = fs; index = ID; needsFood = Random.Range(0, 10) >= 5; needsTickets = Random.Range(0, 10) >= 0; // 3 needsToilet = Random.Range(0, 10) >= 6; if (needsFood) { if (Controller.foodArea != null) { int rand = Random.Range(0, 15); if (rand < 8) { foodDesired = 0; } else if (rand < 13) { foodDesired = 1; } else { foodDesired = 2; } } else { needsFood = false; foodDesired = -1; patience -= 150; } } int minutesEarly = Random.Range(35, 95); try { int hourStart = fs.timeH; int minuteStart = fs.timeM; hourDue = hourStart - (minutesEarly / 60); minuteDue = minuteStart - minutesEarly - ((hourDue - hourStart) * 60); if (minuteDue < 0) { minuteDue += 60; hourDue--; } } catch (Exception) { } }
/// <summary> /// Generate new show times /// </summary> public void NewShowTimes() { customerController.allCustomers.Clear(); filmShowings.Clear(); for (int i = 0; i < ShopController.theScreens.Count; i++) { if (!ShopController.theScreens[i].ConstructionInProgress()) { int screeningsThisDay = UnityEngine.Random.Range(2, 4); // number of films per screen per day for (int j = 0; j < screeningsThisDay; j++) // screeningsThisDay { TimeTuple showTime = GetShowTime(j); FilmShowing newFilm = new FilmShowing(filmShowings.Count, i + 1, 0, showTime.hours, showTime.minutes, TileManager.floor); int ticketsSold = GetTicketsSoldValue(ShopController.theScreens[i]); newFilm.SetTicketsSold(ticketsSold); filmShowings.Add(newFilm); List<Customer> custs = newFilm.CreateCustomerList(customerController.allCustomers.Count, this); customerController.allCustomers.AddRange(custs); } } } }
public void AddToFilmShowings(FilmShowing filmShowing) { base.AddObject("FilmShowings", filmShowing); }