/// <summary> /// Uses a user-provided function to fill each texel of each mip level of a given texture. /// </summary> /// <param name="callback">A function that is used to fill the texture.</param> /// <returns>A <see cref="SharpDX.Result" /> object describing the result of the operation.</returns> /// <unmanaged>HRESULT D3DXFillTexture([In] IDirect3DTexture9* pTexture,[In] __function__stdcall* pFunction,[In] void* pData)</unmanaged> public void Fill(Fill2DCallback callback) { var handle = GCHandle.Alloc(callback); try { D3DX9.FillTexture(this, FillCallbackHelper.Native2DCallbackPtr, GCHandle.ToIntPtr(handle)); } finally { handle.Free(); } }
public Result Fill(Fill2DCallback callback) { return _texture.Fill(callback); }
public Result Fill(Fill2DCallback callback) { return(_texture.Fill(callback)); }