private void FileheaderCallback(FileheaderEvent obj) { SetValue(() => Gameversion, obj.Gameversion); SetValue(() => Build, obj.Build); SetValue(() => Language, obj.Language); SetValue(() => Part, obj.Part); }
internal void InvokeFileheaderEvent(FileheaderEvent arg) { FileheaderEvent?.Invoke(this, arg); }
internal void InvokeFileheaderEvent(FileheaderEvent arg) => FileheaderEvent?.Invoke(null, arg);