コード例 #1
0
ファイル: FileUtil.cs プロジェクト: zlhtech/unity-decompiled
 internal static List <string> GetAllFilesRecursive(string path)
 {
     // ISSUE: object of a compiler-generated type is created
     // ISSUE: variable of a compiler-generated type
     FileUtil.\u003CGetAllFilesRecursive\u003Ec__AnonStorey14 recursiveCAnonStorey14 = new FileUtil.\u003CGetAllFilesRecursive\u003Ec__AnonStorey14();
     // ISSUE: reference to a compiler-generated field
     recursiveCAnonStorey14.files = new List <string>();
     // ISSUE: reference to a compiler-generated method
     FileUtil.WalkFilesystemRecursively(path, new System.Action <string>(recursiveCAnonStorey14.\u003C\u003Em__16), (Func <string, bool>)(p => true));
     // ISSUE: reference to a compiler-generated field
     return(recursiveCAnonStorey14.files);
 }
コード例 #2
0
 internal static List<string> GetAllFilesRecursive(string path)
 {
   // ISSUE: object of a compiler-generated type is created
   // ISSUE: variable of a compiler-generated type
   FileUtil.\u003CGetAllFilesRecursive\u003Ec__AnonStorey14 recursiveCAnonStorey14 = new FileUtil.\u003CGetAllFilesRecursive\u003Ec__AnonStorey14();
   // ISSUE: reference to a compiler-generated field
   recursiveCAnonStorey14.files = new List<string>();
   // ISSUE: reference to a compiler-generated method
   FileUtil.WalkFilesystemRecursively(path, new System.Action<string>(recursiveCAnonStorey14.\u003C\u003Em__16), (Func<string, bool>) (p => true));
   // ISSUE: reference to a compiler-generated field
   return recursiveCAnonStorey14.files;
 }