public void NameOnlyInstanciation() { this.providedName = "mel"; fsat = new FileSystemAdministrativeTools(providedName); ConstructorOutputs(fsat); fsat = null; }
private void ConstructorOutputs(FileSystemAdministrativeTools fsat) { steamPath = fsat.SteamPath; steamUserId = fsat.SteamUserId; steamUserName = fsat.SteamUserName; System.Diagnostics.Trace.WriteLine(steamPath); System.Diagnostics.Trace.WriteLine(steamUserId); System.Diagnostics.Trace.WriteLine(steamUserName); Assert.IsNotEmpty(steamUserName); Assert.IsNotEmpty(steamUserId); DirectoryAssert.Exists(steamPath); }
public void ShowBlueprintPath() { fsat = new FileSystemAdministrativeTools(); DirectoryAssert.Exists(fsat.GetGameDataSaveLocation()); fsat = null; }
public void ManualFolder() { fsat = new FileSystemAdministrativeTools(); this.steamPath = fsat.ManuallySelectSaveFolder(); fsat = null; }
public void DefaultInstanciation() { fsat = new FileSystemAdministrativeTools(); ConstructorOutputs(fsat); fsat = null; }