public void Dispose() { _fx1.Dispose(); _fx2.Dispose(); _fx3.Dispose(); foreach (Swarm s in _swarms) { s.Dispose(); } }
public void Dispose() { _output.WriteLine($"Call {nameof(SwarmTest.Dispose)}()..."); _fx1.Dispose(); _fx2.Dispose(); _fx3.Dispose(); foreach (Swarm <DumbAction> s in _swarms) { s.StopAsync().Wait(DisposeTimeout); } NetMQConfig.Cleanup(false); }
public void Dispose() { _fx1.Dispose(); _fx2.Dispose(); _fx3.Dispose(); foreach (Swarm <DumbAction> s in _swarms) { s.StopAsync().Wait(DisposeTimeout); } if (!(Type.GetType("Mono.Runtime") is null)) { NetMQConfig.Cleanup(false); } }
public void Dispose() { _fx1.Dispose(); _fx2.Dispose(); _fx3.Dispose(); foreach (Swarm s in _swarms) { s.StopAsync().Wait(); } // FIXME NetMQConfig.Cleanup stucks in macOS + .NET Core now... // so we clean netmq related resources only in Mono runtime. if (Type.GetType("Mono.Runtime") is Type) { NetMQConfig.Cleanup(false); } }
public void Dispose() { _fx1.Dispose(); _fx2.Dispose(); _fx3.Dispose(); }
public void Dispose() { _fx.Dispose(); }