public override void LoadFromFile() { string filePath = Path.Combine(FolderPath, name); if (FileStorageSystem.LoadBinary(filePath, out bool outValue)) { UpdateValue(outValue, false); } }
public override void LoadFromFile() { string filePath = Path.Combine(FolderPath, name); if (FileStorageSystem.LoadBinary(filePath, out float outValue)) { currentValue = outValue; } }
/// <summary>Loads value from local storage</summary> public void LoadFromFile() { string filePath = Path.Combine(FolderPath, name); if (FileStorageSystem.LoadBinary(filePath, out bool finishedValue)) { SetFinished(finishedValue, false); } }
public override void LoadFromFile() { string filePath = Path.Combine(FolderPath, name); if (FileStorageSystem.LoadBinary(filePath, out bool outValue)) { isDoneOnce = outValue; } }
/// <summary>Loads the active state of this quest from local storage and assigns its value</summary> public void LoadActiveStateFromFile() { string filePath = Path.Combine(FolderPath, name); if (FileStorageSystem.LoadBinary(filePath, out bool outValue)) { SetActiveInternal(outValue, false); } }