コード例 #1
0
        public void Execute(AutoResetEvent block)
        {
            const int filesToCreate  = 10000;
            var       filesProcessed = 0;

            // This setup will emit files on another thread
            new ObservingProducer <int>()
            .Consumes(new FileConsumer <int>())
            .Produces(Observable.Range(1, filesToCreate))
            .Start();

            // This setup will output the contents of loaded files to the console
            var producer = new FileProducer <int>();
            var logger   = new DelegatingConsumer <int>(i =>
            {
                filesProcessed++;
                Console.WriteLine(filesProcessed);
                if (filesProcessed >= filesToCreate)
                {
                    block.Set();
                }
            });

            producer.Attach(logger);
            producer.Start();
        }
コード例 #2
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ファイル: PackedExecution.cs プロジェクト: microsoft/BuildXL
        /// <summary>Load all tables from the given directory.</summary>
        public void LoadFromDirectory(string directory)
        {
            DirectoryTable.LoadFromFile(directory, s_directoryTableFileName);
            FileTable.LoadFromFile(directory, s_fileTableFileName);
            PathTable.LoadFromFile(directory, s_pathTableFileName);
            PipTable.LoadFromFile(directory, s_pipTableFileName);
            PipExecutionTable.LoadFromFile(directory, s_pipExecutionTableFileName);
            ProcessExecutionTable.LoadFromFile(directory, s_processExecutionTableFileName);
            ProcessPipExecutionTable.LoadFromFile(directory, s_processPipExecutionTableFileName);
            StringTable.LoadFromFile(directory, s_stringTableFileName);
            WorkerTable.LoadFromFile(directory, s_workerTableFileName);

            ConstructRelationTables();

            if (File.Exists(Path.Combine(directory, s_fileProducerFileName)))
            {
                FileProducer.LoadFromFile(directory, s_fileProducerFileName);
            }

            loadRelationTableIfExists(directory, s_consumedFilesFileName, ConsumedFiles);
            loadRelationTableIfExists(directory, s_declaredInputDirectoriesFileName, DeclaredInputDirectories);
            loadRelationTableIfExists(directory, s_declaredInputFilesFileName, DeclaredInputFiles);
            loadRelationTableIfExists(directory, s_directoryContentsFileName, DirectoryContents);
            loadRelationTableIfExists(directory, s_pipDependenciesFileName, PipDependencies);

            void loadRelationTableIfExists <TFromId, TToId>(string directory, string fileName, RelationTable <TFromId, TToId> relation)
                where TFromId : unmanaged, Id <TFromId>
                where TToId : unmanaged, Id <TToId>
            {
                if (File.Exists(Path.Combine(directory, fileName)))
                {
                    relation.LoadFromFile(directory, fileName);
                }
            }
        }
コード例 #3
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    private void Capture(int num)
    {
        string imageName = _camera.name + "_" + num;

        Dictionary <string, int> labelInstances = new Dictionary <string, int>();

        // Call Screen Capture
        var screen = CaptureCamera.Capture(_camera, request =>
        {
            string path = screenCapturePath + "/" + imageName + ".jpg";

            // Convert the screen capture to a byte array
            Array image = CaptureImageEncoder.Encode(request.data.colorBuffer as Array, 640, 480, GraphicsFormat.R8G8B8A8_UNorm,
                                                     CaptureImageEncoder.ImageFormat.Jpg, true);

            // Write the screen capture to a file
            var result = FileProducer.Write(path, image);

            // Wait for Async screen capture request to return and then log data point
            if (result)
            {
                labelInstances.Add("Cube", 100);
                labelInstances.Add("Sphere", 111);
                labelInstances.Add("Cylinder", 131);
                string temp = JsonConvert.SerializeObject(labelInstances);
                InstanceCount instanceCount = new InstanceCount(imageName, temp);
                // Log data point to file
                dataLogger.Log(instanceCount);

                return(AsyncRequest.Result.Completed);
            }

            return(AsyncRequest.Result.Error);
        });
    }
コード例 #4
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        private void FlushCountersToDisk()
        {
            Log.I("Flushing counters to disk");
            string json = null;

            Metadata     metadata;
            CountersData counters;

            lock (_mutex)
            {
                metadata = new Metadata(
                    Configuration.Instance.GetInstanceId(),
                    Configuration.Instance.GetAttemptId(),
                    AddMetaData?.Invoke()
                    );

                counters = new CountersData(_counters, metadata);
            }

            json = JsonConvert.SerializeObject(counters, new JsonSerializerSettings
            {
                NullValueHandling = NullValueHandling.Ignore
            });

            Log.I("Writing the GameSim Counters files..");
            if (json != null)
            {
                var filename = "counters_" + _countersSequence + ".json";
                FileProducer.Write(Path.Combine(Manager.Instance.GetDirectoryFor("GameSim"), filename), Encoding.ASCII.GetBytes(json));
                _countersSequence++;
            }
        }
コード例 #5
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        internal void ResetAndFlushCounterToDisk(string counter, Action <string> consumer = null, bool resetCounter = true)
        {
            var   asyncWriteRequest = Manager.Instance.CreateRequest <AsyncRequest <String> >();
            Int64 currentCount      = -1;

            lock (_mutex)
            {
                if (!_counters.ContainsKey(counter))
                {
                    return;
                }
                asyncWriteRequest.data = JsonUtility.ToJson(_counters[counter]);
                currentCount           = _counters[counter]._count++;
                if (resetCounter)
                {
                    _counters[counter].Reset();
                }
            }

            asyncWriteRequest.Start((request) =>
            {
                var filePath = Path.Combine(Manager.Instance.GetDirectoryFor("GameSim"),
                                            counter + "_" + currentCount + ".json");
                FileProducer.Write(
                    filePath,
                    Encoding.ASCII.GetBytes(request.data));
                consumer?.Invoke(filePath);
                return(AsyncRequest.Result.Completed);
            });
        }
コード例 #6
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    private void Capture(int num)
    {
        string imageName = _camera.name + "_" + num;

        // Define Data point object outside async call
        DataPoint dataPoint = new DataPoint(_cube.name, _cube.transform.rotation, simElapsed, imageName);

        // Call Screen Capture
        var screen = CaptureCamera.Capture(_camera, request =>
        {
            string path = screenCapturePath + "/" + imageName + ".jpg";

            // Convert the screen capture to a byte array
            Array image = CaptureImageEncoder.Encode(request.data.colorBuffer as Array, 640, 480, GraphicsFormat.R8G8B8A8_UNorm,
                                                     CaptureImageEncoder.ImageFormat.Jpg, true);

            // Write the screen capture to a file
            var result = FileProducer.Write(path, image);

            // Wait for Async screen capture request to return and then log data point
            if (result)
            {
                // Log data point to file
                dataLogger.Log(dataPoint);

                return(AsyncRequest.Result.Completed);
            }

            return(AsyncRequest.Result.Error);
        });
    }
コード例 #7
0
    private AsyncRequestWrapper CaptureFrameWithLog(
        Camera camera,
        Unity.Simulation.Logger logger,
        string screenCapturePath,
        string frameFileNameRoot,
        int frameIndex
        )
    {
        // Construct the output file name for the image.
        string frameFileBaseName = $"{frameFileNameRoot}_{frameIndex}";
        string frameFilePath     = $"{screenCapturePath}{Path.DirectorySeparatorChar}{frameFileBaseName}.jpg";

        void LogData()
        {
            logger.Log(new CaptureFrameWithLogDataPoint(frameFileBaseName));
        }

        // Write the frame entry to the log. Write the log line outside the request callback when the
        // execution context is threaded since threaded requests will be executed asynchronously.
        if (IsExecutionContextThreaded())
        {
            LogData();
        }

        var req = CaptureCamera.Capture(
            camera,
            request =>
        {
            // Write the frame entry to the log. We can write the log line within the request callback when
            // the execution context is *not* threaded since they will be executed sequentially.
            if (!IsExecutionContextThreaded())
            {
                LogData();
            }

            // Get the color buffer data and convert it to an image file.
            byte[] imgColorData = (byte[])request.data.colorBuffer;
            byte[] imgFileData  = (byte[])CaptureImageEncoder.EncodeArray(
                imgColorData,
                32,
                32,
                GraphicsFormat.R8G8B8A8_UNorm,
                CaptureImageEncoder.ImageFormat.Jpg
                );

            // Attempt to write the image file to disk.
            bool fileWritten = FileProducer.Write(frameFilePath, imgFileData);
            return((fileWritten) ? AsyncRequest.Result.Completed : AsyncRequest.Result.Error);
        },
            flipY: false
            );

        return(new AsyncRequestWrapper(req, frameIndex));
    }
コード例 #8
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        static void Main(string[] args)
        {
            if (args.Length <= 0)
            {
                Console.WriteLine("usage: ./VeracityTest <input file path> <time to run (ms)> <delay between producer writes (ms)>");
                Console.ReadLine();
                return;
            }

            FileInfo inputFile = new FileInfo(args[0]);

            if (!inputFile.Exists)
            {
                Console.WriteLine($"File {inputFile.FullName} doesn't exist!");
                Console.ReadLine();
                return;
            }

            Console.WriteLine("control+c to quit early");

            int runLength = 10000;
            int delay     = 500;

            if (args.Length > 1 && int.TryParse(args[1], out int val))
            {
                runLength = val;
            }

            if (args.Length > 2 && int.TryParse(args[2], out int val2))
            {
                delay = val2;
            }

            IDataQueue dataQueue       = new DataQueue();
            IProducer  producer        = new FileProducer(dataQueue, inputFile);
            IConsumer  consoleConsumer = new ConsoleConsumer(dataQueue);
            IConsumer  fileConsumer    = new FileConsumer(dataQueue, new FileInfo(@".\output.txt"));

            dataQueue.RegisterListener(ConsumerType.CONSOLE, consoleConsumer);
            dataQueue.RegisterListener(ConsumerType.FILE, fileConsumer);

            producer.StartProducer(delay);

            Stopwatch stopWatch = new Stopwatch();

            stopWatch.Start();
            while (stopWatch.ElapsedMilliseconds < runLength)
            {
                Thread.Sleep(500);
            }
            stopWatch.Stop();
            producer.StopProducer();
        }
コード例 #9
0
ファイル: PackedExecution.cs プロジェクト: microsoft/BuildXL
        /// <summary>Save all tables to the given directory.</summary>
        public void SaveToDirectory(string directory)
        {
            DirectoryTable.SaveToFile(directory, s_directoryTableFileName);
            FileTable.SaveToFile(directory, s_fileTableFileName);
            PathTable.SaveToFile(directory, s_pathTableFileName);
            PipTable.SaveToFile(directory, s_pipTableFileName);
            PipExecutionTable.SaveToFile(directory, s_pipExecutionTableFileName);
            ProcessExecutionTable.SaveToFile(directory, s_processExecutionTableFileName);
            ProcessPipExecutionTable.SaveToFile(directory, s_processPipExecutionTableFileName);
            StringTable.SaveToFile(directory, s_stringTableFileName);
            WorkerTable.SaveToFile(directory, s_workerTableFileName);

            FileProducer?.SaveToFile(directory, s_fileProducerFileName);
            ConsumedFiles?.SaveToFile(directory, s_consumedFilesFileName);
            DeclaredInputDirectories?.SaveToFile(directory, s_declaredInputDirectoriesFileName);
            DeclaredInputFiles?.SaveToFile(directory, s_declaredInputFilesFileName);
            DirectoryContents?.SaveToFile(directory, s_directoryContentsFileName);
            PipDependencies?.SaveToFile(directory, s_pipDependenciesFileName);
        }
コード例 #10
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        void CaptureRgbData(Camera cam)
        {
            Profiler.BeginSample("CaptureDataFromLastFrame");
            if (!captureRgbImages)
            {
                return;
            }

            var captureFilename = Path.Combine(Manager.Instance.GetDirectoryFor(RgbDirectory), $"{s_RgbFilePrefix}{Time.frameCount}.png");
            var dxRootPath      = Path.Combine(RgbDirectory, $"{s_RgbFilePrefix}{Time.frameCount}.png");

            SensorHandle.ReportCapture(dxRootPath, SensorSpatialData.FromGameObjects(m_EgoMarker == null ? null : m_EgoMarker.gameObject, gameObject), m_PersistentSensorData.Select(kvp => (kvp.Key, kvp.Value)).ToArray());

            Func <AsyncRequest <CaptureCamera.CaptureState>, AsyncRequest.Result> colorFunctor;
            var width  = cam.pixelWidth;
            var height = cam.pixelHeight;
            var flipY  = ShouldFlipY(cam);

            colorFunctor = r =>
            {
                using (s_WriteFrame.Auto())
                {
                    var dataColorBuffer = (byte[])r.data.colorBuffer;
                    if (flipY)
                    {
                        FlipImageY(dataColorBuffer, height);
                    }

                    byte[] encodedData;
                    using (s_EncodeAndSave.Auto())
                    {
                        encodedData = ImageConversion.EncodeArrayToPNG(dataColorBuffer, GraphicsFormat.R8G8B8A8_UNorm, (uint)width, (uint)height);
                    }

                    return(!FileProducer.Write(captureFilename, encodedData) ? AsyncRequest.Result.Error : AsyncRequest.Result.Completed);
                }
            };

            CaptureCamera.Capture(cam, colorFunctor);

            Profiler.EndSample();
        }
コード例 #11
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    public IEnumerator ChunkedStream_AppendsBytesToBuffer_FlushesToFileSystem()
    {
        string path = Path.Combine(Configuration.Instance.GetStoragePathOther(), "log_0.txt");

        if (File.Exists(path))
        {
            File.Delete(path);
        }
        ChunkedStream producer = new ChunkedStream(8, 1, functor: (AsyncRequest <object> request) =>
        {
            FileProducer.Write(path, request.data as Array, false);
            return(AsyncRequest.Result.Completed);
        });

        producer.Append(Encoding.ASCII.GetBytes("Test"));
        producer.Append(Encoding.ASCII.GetBytes("Unit"));
        while (!System.IO.File.Exists(path))
        {
            yield return(null);
        }
        Assert.True(System.IO.File.ReadAllText(path) == "TestUnit");
    }
コード例 #12
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ファイル: Examples.cs プロジェクト: modulexcite/graveyard
        public void Execute(AutoResetEvent block)
        {
            const int filesToCreate = 10000;
            var filesProcessed = 0;

            // This setup will emit files on another thread
            new ObservingProducer<int>()
                .Consumes(new FileConsumer<int>())
                .Produces(Observable.Range(1, filesToCreate))
                .Start();

            // This setup will output the contents of loaded files to the console
            var producer = new FileProducer<int>();
            var logger = new DelegatingConsumer<int>(i =>
            {
                filesProcessed++;
                Console.WriteLine(filesProcessed);
                if (filesProcessed >= filesToCreate)
                {
                    block.Set();
                }
            });
            producer.Attach(logger);
            producer.Start();
        }