public void Find_File() { string refsText = Path.GetFullPath(Path.Combine(DataPath, "refs.txt")); string fileName = "UnityEngine.dll"; BuildToolsRefsParser reader = new BuildToolsRefsParser(refsText); Assert.IsTrue(reader.FileExists); RootNode rootNodes = reader.ReadFile(); FileNode target = rootNodes.Find <FileNode>(f => f.GetFilename() == fileName); Assert.IsNotNull(target); Assert.AreEqual(fileName, target.GetFilename()); }