public void Close() { stopClouds(); _skeletonPlayer.Close(); GameObject.Destroy(_skeletonPlayerGO); foreach (GameObject go in _cloudGameObjects.Values) { GameObject.Destroy(go); } }
public void Close() { stopClouds(); _skeletonPlayer.Close(); GameObject.Destroy(_skeletonPlayerGO); foreach (GameObject go in _cloudGameObjects.Values) { GameObject.Destroy(go); } }